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CnC_Renegade/Code/Tools/LevelEdit/assetpackagemgr.cpp

200 lines
6.2 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : leveledit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/assetpackagemgr.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/31/02 2:01p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "stdafx.h"
#include "assetpackagemgr.h"
#include "utils.h"
#include "regkeys.h"
#include "choosemodpackagedialog.h"
#include "editorbuild.h"
#include "leveledit.h"
#include "filelocations.h"
//////////////////////////////////////////////////////////////////////
// Static member initialization
//////////////////////////////////////////////////////////////////////
StringClass AssetPackageMgrClass::CurrentPackageName;
StringClass AssetPackageMgrClass::CurrentPackagePath;
//////////////////////////////////////////////////////////////////////
//
// Initialize
//
//////////////////////////////////////////////////////////////////////
void
AssetPackageMgrClass::Initialize (void)
{
//
// Read the current package name from the registy
//
CString package_name = theApp.GetProfileString (CONFIG_KEY, CURRENT_PACKAGE_NAME, "");
Set_Current_Package (package_name);
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Shutdown
//
//////////////////////////////////////////////////////////////////////
void
AssetPackageMgrClass::Shutdown (void)
{
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Set_Current_Package
//
//////////////////////////////////////////////////////////////////////
void
AssetPackageMgrClass::Set_Current_Package (const char *name)
{
StringClass path = (const char *)::Get_Startup_Directory ();
//
// Save the package name and the path to the package directory
//
CurrentPackageName = name;
CurrentPackagePath = ::Make_Path (path, name);
if (CurrentPackageName.Get_Length () > 0) {
_pThe3DAssetManager->Set_Current_Directory (CurrentPackagePath);
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Build_Package_List
//
//////////////////////////////////////////////////////////////////////
void
AssetPackageMgrClass::Build_Package_List (STRING_LIST &list)
{
StringClass path = (const char *)::Get_Startup_Directory ();
StringClass search_path = ::Make_Path (path, "*.*");
//
// Search for all sub-directories in our current folder
//
WIN32_FIND_DATA find_info = { 0 };
BOOL keep_going = TRUE;
HANDLE file_find = NULL;
for (file_find = ::FindFirstFile (search_path, &find_info);
(file_find != INVALID_HANDLE_VALUE) && keep_going;
keep_going = ::FindNextFile (file_find, &find_info))
{
if ( find_info.cFileName[0] != '.' &&
(find_info.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY)
{
//
// Add this sub-directory to the list
//
list.Add (find_info.cFileName);
}
}
//
// Close the search handle
//
if (file_find != INVALID_HANDLE_VALUE) {
::FindClose (file_find);
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Show_Package_Selection_UI
//
//////////////////////////////////////////////////////////////////////
void
AssetPackageMgrClass::Show_Package_Selection_UI (void)
{
#ifdef PUBLIC_EDITOR_VER
ChooseModPackageDialogClass dialog;
dialog.DoModal ();
#endif //PUBLIC_EDITOR_VER
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Create_Package
//
//////////////////////////////////////////////////////////////////////
void
AssetPackageMgrClass::Create_Package (const char *name)
{
StringClass path = (const char *)::Get_Startup_Directory ();
StringClass new_path = ::Make_Path (path, name);
//
// Attempt to create the directory
//
if (::CreateDirectory (new_path, NULL) == FALSE) {
//
// Warn the user on error
//
CString message;
message.Format ("Unable to create the directory: %s", (const char *)new_path);
::MessageBox (NULL, message, "File Error", MB_ICONERROR | MB_OK | MB_TOPMOST);
} else {
//
// Make a directory for the levels to be stored in
//
CString levels_full_path = ::Make_Path (new_path, LEVELS_ASSET_DIR);
::CreateDirectory (levels_full_path, NULL);
}
return ;
}