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CnC_Renegade/Code/Tools/RenegadeGR/tcpmgr.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TCPMGR_HEADER
#define TCPMGR_HEADER
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <errno.h>
#include <string.h>
#include <assert.h>
#include "wlib/wstypes.h"
#include "wlib/wdebug.h"
#include "wlib/arraylist.h"
#ifdef _WINDOWS
#include <windows.h>
#include <winsock.h>
#include <io.h>
#else //UNIX
#include <netdb.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <sys/time.h>
#include <fcntl.h>
#include <limits.h>
typedef sint32 SOCKET;
#define closesocket close
#define SOCKET_ERROR -1
#define INVALID_SOCKET -1
#endif
#ifdef AIX
#include <sys/select.h>
#endif
class TCPCon;
#define DEFAULT_PROTOCOL 0
#define INVALID_HANDLE 0
class TCPMgr {
public:
enum CONN_STATE
{
CLOSED,
CONNECTING,
CONNECTED
};
// These defines specify a system independent way to
// get error codes for socket services.
enum STATUS
{
OK = 0, // Everything's cool
UNKNOWN = -1, // There was an error of unknown type
ISCONN = -2, // The socket is already connected
INPROGRESS = -3, // The socket is non-blocking and the operation
// isn't done yet
ALREADY = -4, // The socket is already attempting a connection
// but isn't done yet
AGAIN = -5, // Try again.
ADDRINUSE = -6, // Address already in use
ADDRNOTAVAIL = -7, // That address is not available on the remote host
BADF = -8, // Not a valid FD
CONNREFUSED = -9, // Connection was refused
INTR =-10, // Operation was interrupted
NOTSOCK =-11, // FD wasn't a socket
PIPE =-12, // That operation just made a SIGPIPE
WOULDBLOCK =-13, // That operation would block
INVAL =-14, // Invalid
TIMEDOUT =-15 // Timeout
};
enum DIRECTION
{
INCOMING = 1,
OUTGOING = 2,
EITHER = 3
};
TCPMgr();
~TCPMgr();
bit8 addListener(uint32 ip, uint16 port, bit8 reuseAddr);
bit8 removeListener(uint32 ip, uint16 port);
bit8 getListener(uint32 ip, uint16 port, OUT SOCKET &outsock);
bit8 connect(char *address, uint16 port, uint32 *handle);
bit8 connect(uint32 ip, uint16 port,OUT uint32 *handle);
bit8 getOutgoingConnection(TCPCon **conn, uint32 handle, sint32 wait_secs);
bit8 getIncomingConnection(TCPCon **conn, uint16 port, sint32 wait_secs);
bit8 setBufferedWrites(TCPCon *con, bit8 enabled);
void pumpWriters(void); // pump the buffered writer connections
// Static methods
static int wait(uint32 sec, uint32 usec, SOCKET *sockets, int count, bit8 readMode=TRUE);
static STATUS getStatus(void);
private:
SOCKET createSocket(uint32 ip, uint16 port, bit8 reuseAddr=TRUE);
bit8 setBlocking(SOCKET fd, bit8 block);
bit8 getConnection(TCPCon **conn, uint32 handle, uint16 port, sint32 wait_secs, DIRECTION dir);
void pumpConnections(void);
struct ListenSocket
{
SOCKET fd;
uint32 ip;
uint32 port;
};
ArrayList<ListenSocket> ListenArray_;
ArrayList<TCPCon * > BufferedWriters_; // need to be pumped
struct PendingConn
{
SOCKET fd;
uint32 ip;
uint16 port;
time_t startTime;
uint32 handle;
CONN_STATE state;
bit8 incoming;
uint32 remoteIp;
uint16 remotePort;
};
ArrayList<PendingConn> ConnectArray_;
uint32 HandleSequence_;
};
#endif