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CnC_Renegade/Code/Tools/W3DView/SceneLightDialog.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_SCENELIGHTDIALOG_H__AF3CDE89_61EC_11D2_9FC7_00104B791122__INCLUDED_)
#define AFX_SCENELIGHTDIALOG_H__AF3CDE89_61EC_11D2_9FC7_00104B791122__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SceneLightDialog.h : header file
//
// Forward declarations
class Vector3;
/////////////////////////////////////////////////////////////////////////////
//
// CSceneLightDialog dialog
//
class CSceneLightDialog : public CDialog
{
// Construction
public:
CSceneLightDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSceneLightDialog)
enum { IDD = IDD_LIGHT_SCENE_DIALOG };
CSpinButtonCtrl m_StartAttenSpin;
CSpinButtonCtrl m_EndAttenSpin;
CSpinButtonCtrl m_DistanceSpin;
CSliderCtrl m_IntensitySlider;
CSliderCtrl m_blueSlider;
CSliderCtrl m_greenSlider;
CSliderCtrl m_redSlider;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSceneLightDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSceneLightDialog)
virtual BOOL OnInitDialog();
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
virtual void OnCancel();
afx_msg void OnGrayscaleCheck();
afx_msg void OnChannelBothRadio();
afx_msg void OnChannelDiffuseRadio();
afx_msg void OnChannelSpecularRadio();
afx_msg void OnAttenuationCheck();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
////////////////////////////////////////////////////////////////////
//
// Protected methods
//
void Set_Color_Control_State (const Vector3 &color);
void Update_Light (const Vector3 &color);
void Update_Distance (float distance);
void Update_Attenuation (void);
void Update_Attenuation_Controls (void);
private:
////////////////////////////////////////////////////////////////////
//
// Private data types
//
typedef enum
{
DIFFUSE = 2,
SPECULAR = 4,
BOTH = DIFFUSE | SPECULAR
} CHANNEL;
////////////////////////////////////////////////////////////////////
//
// Private member data
//
int m_InitialRedDiffuse;
int m_InitialGreenDiffuse;
int m_InitialBlueDiffuse;
int m_InitialRedSpecular;
int m_InitialGreenSpecular;
int m_InitialBlueSpecular;
CHANNEL m_CurrentChannel;
float m_InitialStartAtten;
float m_InitialEndAtten;
float m_InitialDistance;
float m_InitialIntensity;
BOOL m_InitialAttenOn;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCENELIGHTDIALOG_H__AF3CDE89_61EC_11D2_9FC7_00104B791122__INCLUDED_)