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CnC_Renegade/Code/Tools/W3DView/SphereUtils.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/W3DView/SphereUtils.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 3/08/00 6:34p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __SPHERE_UTILS
#define __SPHERE_UTILS
#include "sphereobj.h"
/////////////////////////////////////////////////////////////
//
// SphereKeysClass
//
/////////////////////////////////////////////////////////////
class SphereKeysClass
{
public:
/////////////////////////////////////////////////////////////
// Public constructors/destructors
/////////////////////////////////////////////////////////////
SphereKeysClass (void)
: m_Keys (NULL),
m_KeyCount (0),
m_MaxKeys (0) { }
virtual ~SphereKeysClass (void) { Free_Keys (); }
/////////////////////////////////////////////////////////////
// Public methods
/////////////////////////////////////////////////////////////
W3dSphereKeyFrameStruct * Detach (void);
int Get_Key_Count (void) const { return m_KeyCount; }
W3dSphereKeyFrameStruct * Get_Keys (void) { return m_Keys; }
void Add_Keys (W3dSphereKeyFrameStruct *keys, int key_count);
void Add_Key (W3dSphereKeyFrameStruct &key);
void Free_Keys (void);
protected:
/////////////////////////////////////////////////////////////
// Protected methods
/////////////////////////////////////////////////////////////
void Resize (int max_keys);
private:
/////////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////////
W3dSphereKeyFrameStruct * m_Keys;
int m_KeyCount;
int m_MaxKeys;
};
#endif //__SPHERE_UTILS