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CnC_Renegade/Code/Tools/W3DView/W3DViewView.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// W3DViewView.h : interface of the CW3DViewView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_W3DVIEWVIEW_H__2BB39E33_5D3A_11D2_9FC6_00104B791122__INCLUDED_)
#define AFX_W3DVIEWVIEW_H__2BB39E33_5D3A_11D2_9FC6_00104B791122__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CW3DViewView : public CView
{
protected: // create from serialization only
CW3DViewView();
DECLARE_DYNCREATE(CW3DViewView)
// Attributes
public:
CW3DViewDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CW3DViewView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CW3DViewView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CW3DViewView)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in W3DViewView.cpp
inline CW3DViewDoc* CW3DViewView::GetDocument()
{ return (CW3DViewDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_W3DVIEWVIEW_H__2BB39E33_5D3A_11D2_9FC6_00104B791122__INCLUDED_)