80 lines
2.2 KiB
C
80 lines
2.2 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// W3DViewView.h : interface of the CW3DViewView class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_W3DVIEWVIEW_H__2BB39E33_5D3A_11D2_9FC6_00104B791122__INCLUDED_)
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#define AFX_W3DVIEWVIEW_H__2BB39E33_5D3A_11D2_9FC6_00104B791122__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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class CW3DViewView : public CView
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{
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protected: // create from serialization only
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CW3DViewView();
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DECLARE_DYNCREATE(CW3DViewView)
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// Attributes
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public:
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CW3DViewDoc* GetDocument();
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CW3DViewView)
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public:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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protected:
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CW3DViewView();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// Generated message map functions
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protected:
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//{{AFX_MSG(CW3DViewView)
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#ifndef _DEBUG // debug version in W3DViewView.cpp
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inline CW3DViewDoc* CW3DViewView::GetDocument()
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{ return (CW3DViewDoc*)m_pDocument; }
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_W3DVIEWVIEW_H__2BB39E33_5D3A_11D2_9FC6_00104B791122__INCLUDED_)
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