41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Utils.H
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//
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//
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#ifndef __UTILS_H
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#define __UTILS_H
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/////////////////////////////////////////////////////////////////////////////
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//
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// Prototypes
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//
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void Frame_Rect (UCHAR *pbits, const RECT &rect, COLORREF color, int scanline_size);
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void Draw_Vert_Line (UCHAR *pbits, int x, int y, int len, COLORREF color, int scanline_size);
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void Draw_Horz_Line (UCHAR *pbits, int x, int y, int len, COLORREF color, int scanline_size);
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void Draw_Sunken_Rect (UCHAR *pbits, const RECT &rect, int scanline_size);
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void Draw_Raised_Rect (UCHAR *pbits, const RECT &rect, int scanline_size);
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#endif //__UTILS_H
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