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CnC_Renegade/Code/WWMath/catmullromspline.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWMath *
* *
* $Archive:: /Commando/Code/wwmath/catmullromspline.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 3/07/00 9:51a $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef CATMULLROMSPLINE_H
#define CATMULLROMSPLINE_H
#include "hermitespline.h"
/**
** CatmullRomSpline3DClass
** This is is an implementation of 3D catmull-rom splines
*/
class CatmullRomSpline3DClass : public HermiteSpline3DClass
{
public:
void Update_Tangents(void);
// save-load support
virtual const PersistFactoryClass & Get_Factory(void) const;
virtual bool Save(ChunkSaveClass &csave);
virtual bool Load(ChunkLoadClass &cload);
};
/**
** CatmullRomSpline1DClass
** This is is an implementation of 1D catmull-rom splines
*/
class CatmullRomSpline1DClass : public HermiteSpline1DClass
{
public:
void Update_Tangents(void);
// save-load support
virtual const PersistFactoryClass & Get_Factory(void) const;
virtual bool Save(ChunkSaveClass &csave);
virtual bool Load(ChunkLoadClass &cload);
};
#endif