69 lines
3 KiB
C++
69 lines
3 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWMath *
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* *
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* $Archive:: /Commando/Code/wwmath/colmath.cpp $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 3/16/00 2:19p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "colmath.h"
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const float CollisionMath::COINCIDENCE_EPSILON = 0.000001f;
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CollisionMath::ColmathStatsStruct CollisionMath::Stats;
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CollisionMath::ColmathStatsStruct::ColmathStatsStruct(void)
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{
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Reset();
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}
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void CollisionMath::ColmathStatsStruct::Reset(void)
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{
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TotalCollisionCount = 0;
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TotalCollisionHitCount = 0;
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CollisionRayTriCount = 0;
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CollisionRayTriHitCount = 0;
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CollisionAABoxTriCount = 0;
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CollisionAABoxTriHitCount = 0;
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CollisionAABoxAABoxCount = 0;
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CollisionAABoxAABoxHitCount = 0;
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CollisionOBBoxTriCount = 0;
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CollisionOBBoxTriHitCount = 0;
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CollisionOBBoxAABoxCount = 0;
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CollisionOBBoxAABoxHitCount = 0;
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CollisionOBBoxOBBoxCount = 0;
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CollisionOBBoxOBBoxHitCount = 0;
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}
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