249 lines
8.3 KiB
C++
249 lines
8.3 KiB
C++
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : WWMath *
|
||
|
* *
|
||
|
* $Archive:: /VSS_Sync/wwmath/tcbspline.cpp $*
|
||
|
* *
|
||
|
* Author:: Greg Hjelstrom *
|
||
|
* *
|
||
|
* $Modtime:: 6/13/01 2:18p $*
|
||
|
* *
|
||
|
* $Revision:: 6 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
|
||
|
#include "tcbspline.h"
|
||
|
#include "wwdebug.h"
|
||
|
#include "persistfactory.h"
|
||
|
#include "wwmathids.h"
|
||
|
#include "wwhack.h"
|
||
|
|
||
|
|
||
|
/*
|
||
|
** Force-Link this module because the linker can't detect that we actually need it...
|
||
|
*/
|
||
|
DECLARE_FORCE_LINK(tcbspline);
|
||
|
|
||
|
/*
|
||
|
** Save-Load stuff
|
||
|
*/
|
||
|
SimplePersistFactoryClass<TCBSpline3DClass,WWMATH_CHUNKID_TCBSPLINE3D> _TCBSpline3DFactory;
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
// ID's used by TCBSpline3D
|
||
|
TCB3D_CHUNK_HERMITE3D = 0x02071009,
|
||
|
TCB3D_CHUNK_PARAMS,
|
||
|
};
|
||
|
|
||
|
|
||
|
/*
|
||
|
** TCBSpline3DClass Implemenation
|
||
|
*/
|
||
|
|
||
|
int TCBSpline3DClass::Add_Key(const Vector3 & point,float t)
|
||
|
{
|
||
|
int index;
|
||
|
index = HermiteSpline3DClass::Add_Key(point,t);
|
||
|
|
||
|
TCBClass params;
|
||
|
params.Tension = 0.0f;
|
||
|
params.Continuity = 0.0f;
|
||
|
params.Bias = 0.0f;
|
||
|
Params.Insert(index,params);
|
||
|
return index;
|
||
|
}
|
||
|
|
||
|
void TCBSpline3DClass::Remove_Key(int i)
|
||
|
{
|
||
|
HermiteSpline3DClass::Remove_Key(i);
|
||
|
Params.Delete(i);
|
||
|
}
|
||
|
|
||
|
void TCBSpline3DClass::Clear_Keys(void)
|
||
|
{
|
||
|
HermiteSpline3DClass::Clear_Keys();
|
||
|
Params.Clear();
|
||
|
}
|
||
|
|
||
|
void TCBSpline3DClass::Set_TCB_Params(int i,float tension,float continuity,float bias)
|
||
|
{
|
||
|
WWASSERT(i >= 0);
|
||
|
WWASSERT(i < Params.Count());
|
||
|
Params[i].Tension = tension;
|
||
|
Params[i].Continuity = continuity;
|
||
|
Params[i].Bias = bias;
|
||
|
TangentsDirty = true;
|
||
|
}
|
||
|
|
||
|
void TCBSpline3DClass::Get_TCB_Params(int i,float *tension,float *continuity,float *bias)
|
||
|
{
|
||
|
if (tension) *tension = Params[i].Tension;
|
||
|
if (continuity) *continuity = Params[i].Continuity;
|
||
|
if (bias) *bias = Params[i].Bias;
|
||
|
}
|
||
|
|
||
|
void TCBSpline3DClass::Update_Tangents(void)
|
||
|
{
|
||
|
if (Keys.Count() < 2) {
|
||
|
for (int i=0; i<Keys.Count(); i++) {
|
||
|
Tangents[0].InTangent.Set(0,0,0);
|
||
|
Tangents[0].OutTangent.Set(0,0,0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// First and Last Key:
|
||
|
// Only need to compute the OutTangent for key[0] and the InTangent for key[end]
|
||
|
int end = Keys.Count() - 1;
|
||
|
Tangents[0].InTangent.Set(0,0,0);
|
||
|
Tangents[end].OutTangent.Set(0,0,0);
|
||
|
|
||
|
if (IsLooping) {
|
||
|
|
||
|
// This really only works if the start and end points have the same position...
|
||
|
// Also just using the TCB params from p0 for both
|
||
|
float k0 = 0.5f * ((1-Params[0].Tension) * (1-Params[0].Continuity) * (1-Params[0].Bias));
|
||
|
float k1 = 0.5f * ((1-Params[0].Tension) * (1+Params[0].Continuity) * (1+Params[0].Bias));
|
||
|
float k2 = 0.5f * ((1-Params[0].Tension) * (1+Params[0].Continuity) * (1-Params[0].Bias));
|
||
|
float k3 = 0.5f * ((1-Params[0].Tension) * (1-Params[0].Continuity) * (1+Params[0].Bias));
|
||
|
|
||
|
Vector3 dp_in;
|
||
|
Vector3 dp_out;
|
||
|
Vector3::Subtract(Keys[0].Point,Keys[end-1].Point,&dp_in);
|
||
|
Vector3::Subtract(Keys[1].Point,Keys[0].Point,&dp_out);
|
||
|
|
||
|
Vector3::Add(k0*dp_in, k1*dp_out, &Tangents[end].InTangent);
|
||
|
Vector3::Add(k2*dp_out, k3*dp_in, &Tangents[0].OutTangent);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
float k2 = 0.25f * ((1-Params[0].Tension) * (1+Params[0].Continuity) * (1-Params[0].Bias));
|
||
|
float k3 = 0.25f * ((1-Params[0].Tension) * (1-Params[0].Continuity) * (1+Params[0].Bias));
|
||
|
|
||
|
Vector3 dp_in;
|
||
|
Vector3 dp_out;
|
||
|
Vector3::Subtract(Keys[1].Point,Keys[0].Point,&dp_out);
|
||
|
dp_in = dp_out;
|
||
|
Vector3::Add(k2*dp_out, k3*dp_in, &Tangents[0].OutTangent);
|
||
|
|
||
|
float k0 = 0.25f * ((1-Params[0].Tension) * (1-Params[0].Continuity) * (1-Params[0].Bias));
|
||
|
float k1 = 0.25f * ((1-Params[0].Tension) * (1+Params[0].Continuity) * (1+Params[0].Bias));
|
||
|
Vector3::Subtract(Keys[end].Point,Keys[end-1].Point,&dp_in);
|
||
|
dp_out = dp_in;
|
||
|
Vector3::Add(k0*dp_out, k1*dp_in, &Tangents[end].InTangent);
|
||
|
}
|
||
|
|
||
|
float total_time = (Keys[1].Time - Keys[0].Time) + (Keys[end].Time - Keys[end-1].Time);
|
||
|
float in_factor = 2.0f * (Keys[end].Time - Keys[end-1].Time) / total_time;
|
||
|
float out_factor = 2.0f * (Keys[1].Time - Keys[0].Time) / total_time;
|
||
|
Tangents[end].InTangent *= in_factor;
|
||
|
Tangents[0].OutTangent *= out_factor;
|
||
|
|
||
|
|
||
|
// Now compute the tangents of all of the normal keys...
|
||
|
for (int pi=1;pi<Keys.Count() - 1; pi++) {
|
||
|
|
||
|
float k0 = 0.5f * ((1-Params[pi].Tension) * (1-Params[pi].Continuity) * (1-Params[pi].Bias));
|
||
|
float k1 = 0.5f * ((1-Params[pi].Tension) * (1+Params[pi].Continuity) * (1+Params[pi].Bias));
|
||
|
float k2 = 0.5f * ((1-Params[pi].Tension) * (1+Params[pi].Continuity) * (1-Params[pi].Bias));
|
||
|
float k3 = 0.5f * ((1-Params[pi].Tension) * (1-Params[pi].Continuity) * (1+Params[pi].Bias));
|
||
|
|
||
|
Vector3 dp_in;
|
||
|
Vector3 dp_out;
|
||
|
Vector3::Subtract(Keys[pi].Point,Keys[pi-1].Point,&dp_in);
|
||
|
Vector3::Subtract(Keys[pi+1].Point,Keys[pi].Point,&dp_out);
|
||
|
|
||
|
Vector3::Add(k0*dp_out, k1*dp_in, &Tangents[pi].InTangent);
|
||
|
Vector3::Add(k2*dp_out, k3*dp_in, &Tangents[pi].OutTangent);
|
||
|
|
||
|
float total_time = (Keys[pi+1].Time - Keys[pi-1].Time);
|
||
|
float in_factor = 2.0f * (Keys[pi].Time - Keys[pi-1].Time) / total_time;
|
||
|
float out_factor = 2.0f * (Keys[pi+1].Time - Keys[pi].Time) / total_time;
|
||
|
|
||
|
Tangents[pi].InTangent *= in_factor; // compensating for un-even keys
|
||
|
Tangents[pi].OutTangent *= out_factor;
|
||
|
|
||
|
}
|
||
|
TangentsDirty = false;
|
||
|
}
|
||
|
|
||
|
const PersistFactoryClass & TCBSpline3DClass::Get_Factory(void) const
|
||
|
{
|
||
|
return _TCBSpline3DFactory;
|
||
|
}
|
||
|
|
||
|
bool TCBSpline3DClass::Save(ChunkSaveClass &csave)
|
||
|
{
|
||
|
csave.Begin_Chunk(TCB3D_CHUNK_HERMITE3D);
|
||
|
HermiteSpline3DClass::Save(csave);
|
||
|
csave.End_Chunk();
|
||
|
|
||
|
csave.Begin_Chunk(TCB3D_CHUNK_PARAMS);
|
||
|
for (int i=0; i<Params.Count(); i++) {
|
||
|
csave.Write(&(Params[i].Tension),sizeof(Params[i].Tension));
|
||
|
csave.Write(&(Params[i].Continuity),sizeof(Params[i].Continuity));
|
||
|
csave.Write(&(Params[i].Bias),sizeof(Params[i].Bias));
|
||
|
}
|
||
|
csave.End_Chunk();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool TCBSpline3DClass::Load(ChunkLoadClass &cload)
|
||
|
{
|
||
|
int i;
|
||
|
TCBClass param;
|
||
|
|
||
|
// reset the keys
|
||
|
Params.Delete_All();
|
||
|
|
||
|
// read in the chunks
|
||
|
while (cload.Open_Chunk()) {
|
||
|
|
||
|
switch(cload.Cur_Chunk_ID())
|
||
|
{
|
||
|
case TCB3D_CHUNK_HERMITE3D:
|
||
|
HermiteSpline3DClass::Load(cload);
|
||
|
break;
|
||
|
|
||
|
case TCB3D_CHUNK_PARAMS:
|
||
|
for (i=0; i<Keys.Count(); i++) {
|
||
|
cload.Read(&(param.Tension),sizeof(param.Tension));
|
||
|
cload.Read(&(param.Continuity),sizeof(param.Continuity));
|
||
|
cload.Read(&(param.Bias),sizeof(param.Bias));
|
||
|
Params.Add(param);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",__FILE__,__LINE__));
|
||
|
break;
|
||
|
}
|
||
|
cload.Close_Chunk();
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|