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CnC_Renegade/Code/WWMath/tcbspline.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWMath *
* *
* $Archive:: /VSS_Sync/wwmath/tcbspline.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 6/13/01 2:18p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef TCBSPLINE_H
#define TCBSPLINE_H
#include "hermitespline.h"
/*
** TCBSpline3DClass
** Tension-Continuity-Bias splines. Otherwise known as Kochanek-Bartels cubic splines
*/
class TCBSpline3DClass : public HermiteSpline3DClass
{
public:
virtual int Add_Key(const Vector3 & point,float t);
virtual void Remove_Key(int i);
virtual void Clear_Keys(void);
virtual void Set_TCB_Params(int i,float tension,float continuity,float bias);
virtual void Get_TCB_Params(int i,float *tension,float *continuity,float *bias);
void Update_Tangents(void);
// save-load support
virtual const PersistFactoryClass & Get_Factory(void) const;
virtual bool Save(ChunkSaveClass &csave);
virtual bool Load(ChunkLoadClass &cload);
protected:
class TCBClass
{
public:
float Tension;
float Continuity;
float Bias;
bool operator == (const TCBClass & that) { return ((Tension == that.Tension) && (Continuity == that.Continuity) && (Bias == that.Bias)); }
bool operator != (const TCBClass & that) { return !TCBClass::operator == (that); }
};
DynamicVectorClass<TCBClass> Params;
};
#endif