52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//
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// Filename: encoderlist.cpp
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// Project: wwbitpack.lib
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// Author: Tom Spencer-Smith
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// Date: June 1998
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// Description:
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//
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#include "encoderlist.h"
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#include "wwdebug.h"
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//
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// Class statics
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//
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bool cEncoderList::IsCompressionEnabled = true;
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cEncoderTypeEntry cEncoderList::EncoderTypes[];
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//-----------------------------------------------------------------------------
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void cEncoderList::Clear_Entries()
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{
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WWDEBUG_SAY(("cEncoderList::Clear_Entries\n"));
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for (int i = 0; i < MAX_ENCODERTYPES; i++) {
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EncoderTypes[i].Invalidate();
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}
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}
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//-----------------------------------------------------------------------------
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cEncoderTypeEntry & cEncoderList::Get_Encoder_Type_Entry(int index)
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{
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WWASSERT(index >= 0 && index < MAX_ENCODERTYPES);
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return EncoderTypes[index];
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}
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