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CnC_Renegade/Code/wwbitpack/encoderlist.cpp

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//
// Filename: encoderlist.cpp
// Project: wwbitpack.lib
// Author: Tom Spencer-Smith
// Date: June 1998
// Description:
//
#include "encoderlist.h"
#include "wwdebug.h"
//
// Class statics
//
bool cEncoderList::IsCompressionEnabled = true;
cEncoderTypeEntry cEncoderList::EncoderTypes[];
//-----------------------------------------------------------------------------
void cEncoderList::Clear_Entries()
{
WWDEBUG_SAY(("cEncoderList::Clear_Entries\n"));
for (int i = 0; i < MAX_ENCODERTYPES; i++) {
EncoderTypes[i].Invalidate();
}
}
//-----------------------------------------------------------------------------
cEncoderTypeEntry & cEncoderList::Get_Encoder_Type_Entry(int index)
{
WWASSERT(index >= 0 && index < MAX_ENCODERTYPES);
return EncoderTypes[index];
}