62 lines
3.5 KiB
C
62 lines
3.5 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/wwlib/blit.h $*
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* *
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* $Author:: Jani_p $*
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* *
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* $Modtime:: 5/04/01 7:49p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef BLIT_H
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#define BLIT_H
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#include "blitter.h"
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#include "buff.h"
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#include "trect.h"
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#include "surface.h"
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bool Bit_Blit(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect, Blitter const & blitter);
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bool RLE_Blit(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect, RLEBlitter const & blitter);
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//bool Bit_Blit(SurfaceRect & dest, Rect const & ddrect, SurfaceRect const & source, Rect const & ssrect, Blitter const & blitter);
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//bool RLE_Blit(SurfaceRect & dest, Rect const & ddrect, SurfaceRect const & source, Rect const & ssrect, RLEBlitter const & blitter);
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bool Bit_Blit(Surface & dest, Rect const & dcliprect, Rect const & ddrect, Surface const & source, Rect const & scliprect, Rect const & ssrect, Blitter const & blitter);
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bool RLE_Blit(Surface & dest, Rect const & dcliprect, Rect const & ddrect, Surface const & source, Rect const & scliprect, Rect const & ssrect, RLEBlitter const & blitter);
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int Buffer_Size(Surface & surface, int width, int height);
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bool To_Buffer(Surface const & surface, Rect const & rect, Buffer & buffer);
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bool From_Buffer(Surface & surface, Rect const & rect, Buffer const & buffer);
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#endif
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