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CnC_Renegade/Code/wwlib/blit.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/wwlib/blit.h $*
* *
* $Author:: Jani_p $*
* *
* $Modtime:: 5/04/01 7:49p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef BLIT_H
#define BLIT_H
#include "blitter.h"
#include "buff.h"
#include "trect.h"
#include "surface.h"
bool Bit_Blit(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect, Blitter const & blitter);
bool RLE_Blit(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect, RLEBlitter const & blitter);
//bool Bit_Blit(SurfaceRect & dest, Rect const & ddrect, SurfaceRect const & source, Rect const & ssrect, Blitter const & blitter);
//bool RLE_Blit(SurfaceRect & dest, Rect const & ddrect, SurfaceRect const & source, Rect const & ssrect, RLEBlitter const & blitter);
bool Bit_Blit(Surface & dest, Rect const & dcliprect, Rect const & ddrect, Surface const & source, Rect const & scliprect, Rect const & ssrect, Blitter const & blitter);
bool RLE_Blit(Surface & dest, Rect const & dcliprect, Rect const & ddrect, Surface const & source, Rect const & scliprect, Rect const & ssrect, RLEBlitter const & blitter);
int Buffer_Size(Surface & surface, int width, int height);
bool To_Buffer(Surface const & surface, Rect const & rect, Buffer & buffer);
bool From_Buffer(Surface & surface, Rect const & rect, Buffer const & buffer);
#endif