This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/wwlib/font.h

71 lines
3.3 KiB
C
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/wwlib/font.h $*
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 11/28/00 2:40p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef FONT_H
#define FONT_H
#include "convert.h"
#include "point.h"
#include "trect.h"
#include <stddef.h>
class Surface;
/*
** A font object represent the data that comprises the individual characters as well
** as drawing text in the font to a surface. This is an abstract base class that is to be
** derived into a concrete version.
*/
class FontClass {
public:
virtual ~FontClass(void) {}
virtual int Char_Pixel_Width(char c) const = 0;
virtual int String_Pixel_Width(char const * string) const = 0;
virtual int Get_Width(void) const = 0;
virtual int Get_Height(void) const = 0;
virtual Point2D Print(char const * string, Surface & surface, Rect const & cliprect, Point2D const & point, ConvertClass const & converter, unsigned char const * remap=NULL) const = 0;
virtual int Set_XSpacing(int x) = 0;
virtual int Set_YSpacing(int y) = 0;
};
#endif