174 lines
6.8 KiB
C
174 lines
6.8 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Library/MISC.H $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 7/22/97 11:37a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef MISC_H
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#define MISC_H
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#include "win.h"
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#include "ddraw.h"
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extern unsigned char CurrentPalette[768];
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extern bool Debug_Windowed;
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extern LPDIRECTDRAWSURFACE PaletteSurface;
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/*========================= C++ Routines ==================================*/
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/*=========================================================================*/
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/* The following prototypes are for the file: DDRAW.CPP */
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/*=========================================================================*/
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void Prep_Direct_Draw(void);
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void Process_DD_Result(HRESULT result, int display_ok_msg);
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bool Set_Video_Mode(HWND hwnd, int w, int h, int bits_per_pixel);
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void Reset_Video_Mode(void);
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unsigned Get_Free_Video_Memory(void);
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void Wait_Blit(void);
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unsigned Get_Video_Hardware_Capabilities(void);
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extern "C" void Wait_Vert_Blank(void);
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#include "palette.h"
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void Set_Palette(PaletteClass const & pal, int time = 0, void (*callback)() = NULL);
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void Set_Palette(void const * palette);
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/*
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** Pointer to function to call if we detect a focus loss
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*/
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//extern void (*Misc_Focus_Loss_Function)(void);
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/*
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** Pointer to function to call if we detect a surface restore
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*/
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//extern void (*Misc_Focus_Restore_Function)(void);
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/*
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** Function to call if we detect focus loss
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*/
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extern void (*Audio_Focus_Loss_Function)(void);
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/*
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* Flags returned by Get_Video_Hardware_Capabilities
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*/
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/* Hardware blits supported? */
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#define VIDEO_BLITTER 1
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/* Hardware blits asyncronous? */
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#define VIDEO_BLITTER_ASYNC 2
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/* Can palette changes be synced to vertical refresh? */
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#define VIDEO_SYNC_PALETTE 4
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/* Is the video cards memory bank switched? */
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#define VIDEO_BANK_SWITCHED 8
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/* Can the blitter do filled rectangles? */
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#define VIDEO_COLOR_FILL 16
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/* Is there no hardware assistance avaailable at all? */
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#define VIDEO_NO_HARDWARE_ASSIST 32
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extern bool SurfacesRestored;
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/*=========================================================================*/
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/* The following variables are declared in: DDRAW.CPP */
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/*=========================================================================*/
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extern LPDIRECTDRAW DirectDrawObject;
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extern LPDIRECTDRAW2 DirectDraw2Interface;
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//extern HWND MainWindow;
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//extern bool SystemToVideoBlits;
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//extern bool VideoToSystemBlits;
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//extern bool SystemToSystemBlits;
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//extern bool OverlappedVideoBlits; // Can video driver blit overlapped regions?
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/*=========================================================================*/
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/* The following prototypes are for the file: EXIT.CPP */
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/* Prog_End Must be supplied by the user program in startup.cpp */
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/*=========================================================================*/
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void Prog_End(void);
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//void __cdecl Exit(INT errorval, const char *message, ...);
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/*=========================================================================*/
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/* The following prototypes are for the file: DELAY.CPP */
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/*=========================================================================*/
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void Delay(int duration);
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void Vsync(void);
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/*========================= Assembly Routines ==============================*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*=========================================================================*/
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/* The following prototype is for the file: SHAKESCR.ASM */
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/*=========================================================================*/
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void __cdecl Shake_Screen(int shakes);
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//void * Build_Fading_Table(PaletteClass const & palette, void * dest, int color, int frac);
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//void * __cdecl Build_Fading_Table(void const *palette, void const *dest, long int color, long int frac);
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/*=========================================================================*/
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/* The following prototypes are for the file: DETPROC.ASM */
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/*=========================================================================*/
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extern WORD __cdecl Processor(void);
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extern WORD __cdecl Operating_System(void);
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extern int __cdecl Clip_Rect ( int * x , int * y , int * dw , int * dh ,
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int width , int height ) ;
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extern int __cdecl Confine_Rect ( int * x , int * y , int dw , int dh ,
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int width , int height ) ;
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/*=========================================================================*/
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/* The following prototypes are for the file: OPSYS.ASM */
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/*=========================================================================*/
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extern WORD OperationgSystem;
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#ifdef __cplusplus
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}
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#endif
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/*=========================================================================*/
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#endif // MISC_H
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