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CnC_Renegade/Code/wwlib/misc.h

173 lines
6.8 KiB
C

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Library/MISC.H $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 7/22/97 11:37a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef MISC_H
#define MISC_H
#include "win.h"
#include "ddraw.h"
extern unsigned char CurrentPalette[768];
extern bool Debug_Windowed;
extern LPDIRECTDRAWSURFACE PaletteSurface;
/*========================= C++ Routines ==================================*/
/*=========================================================================*/
/* The following prototypes are for the file: DDRAW.CPP */
/*=========================================================================*/
void Prep_Direct_Draw(void);
void Process_DD_Result(HRESULT result, int display_ok_msg);
bool Set_Video_Mode(HWND hwnd, int w, int h, int bits_per_pixel);
void Reset_Video_Mode(void);
unsigned Get_Free_Video_Memory(void);
void Wait_Blit(void);
unsigned Get_Video_Hardware_Capabilities(void);
extern "C" void Wait_Vert_Blank(void);
#include "palette.h"
void Set_Palette(PaletteClass const & pal, int time = 0, void (*callback)() = NULL);
void Set_Palette(void const * palette);
/*
** Pointer to function to call if we detect a focus loss
*/
//extern void (*Misc_Focus_Loss_Function)(void);
/*
** Pointer to function to call if we detect a surface restore
*/
//extern void (*Misc_Focus_Restore_Function)(void);
/*
** Function to call if we detect focus loss
*/
extern void (*Audio_Focus_Loss_Function)(void);
/*
* Flags returned by Get_Video_Hardware_Capabilities
*/
/* Hardware blits supported? */
#define VIDEO_BLITTER 1
/* Hardware blits asyncronous? */
#define VIDEO_BLITTER_ASYNC 2
/* Can palette changes be synced to vertical refresh? */
#define VIDEO_SYNC_PALETTE 4
/* Is the video cards memory bank switched? */
#define VIDEO_BANK_SWITCHED 8
/* Can the blitter do filled rectangles? */
#define VIDEO_COLOR_FILL 16
/* Is there no hardware assistance avaailable at all? */
#define VIDEO_NO_HARDWARE_ASSIST 32
extern bool SurfacesRestored;
/*=========================================================================*/
/* The following variables are declared in: DDRAW.CPP */
/*=========================================================================*/
extern LPDIRECTDRAW DirectDrawObject;
extern LPDIRECTDRAW2 DirectDraw2Interface;
//extern HWND MainWindow;
//extern bool SystemToVideoBlits;
//extern bool VideoToSystemBlits;
//extern bool SystemToSystemBlits;
//extern bool OverlappedVideoBlits; // Can video driver blit overlapped regions?
/*=========================================================================*/
/* The following prototypes are for the file: EXIT.CPP */
/* Prog_End Must be supplied by the user program in startup.cpp */
/*=========================================================================*/
void Prog_End(void);
//void __cdecl Exit(INT errorval, const char *message, ...);
/*=========================================================================*/
/* The following prototypes are for the file: DELAY.CPP */
/*=========================================================================*/
void Delay(int duration);
void Vsync(void);
/*========================= Assembly Routines ==============================*/
#ifdef __cplusplus
extern "C" {
#endif
/*=========================================================================*/
/* The following prototype is for the file: SHAKESCR.ASM */
/*=========================================================================*/
void __cdecl Shake_Screen(int shakes);
//void * Build_Fading_Table(PaletteClass const & palette, void * dest, int color, int frac);
//void * __cdecl Build_Fading_Table(void const *palette, void const *dest, long int color, long int frac);
/*=========================================================================*/
/* The following prototypes are for the file: DETPROC.ASM */
/*=========================================================================*/
extern WORD __cdecl Processor(void);
extern WORD __cdecl Operating_System(void);
extern int __cdecl Clip_Rect ( int * x , int * y , int * dw , int * dh ,
int width , int height ) ;
extern int __cdecl Confine_Rect ( int * x , int * y , int dw , int dh ,
int width , int height ) ;
/*=========================================================================*/
/* The following prototypes are for the file: OPSYS.ASM */
/*=========================================================================*/
extern WORD OperationgSystem;
#ifdef __cplusplus
}
#endif
/*=========================================================================*/
#endif // MISC_H