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CnC_Renegade/Code/wwlib/point.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Library/Point.CPP $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 7/22/97 11:37a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* Point2D::Bias_To -- Bias a point into a rectangle. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifdef NEVER
#include "always.h"
#include "point.h"
#include "rect.h"
/***********************************************************************************************
* Point2D::Bias_To -- Bias a point into a rectangle. *
* *
* It is often necessary to take a point that is relative to a rectangle and derive a *
* point that is no longer relative to the rectangle coordiates, yet still have it refer *
* to the same location. *
* *
* INPUT: rect -- The rectangle to bias this point against. *
* *
* OUTPUT: Returns with a point in the rectangles coordinate space but still referring to the *
* same location. *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 05/26/1997 JLB : Created. *
*=============================================================================================*/
Point2D const Point2D::Bias_To(Rect const & rect) const
{
return(Point2D(X + rect.X, Y + rect.Y));
}
#endif