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CnC_Renegade/Code/wwlib/rndstraw.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /G/wwlib/RNDSTRAW.H $*
* *
* $Author:: Eric_c $*
* *
* $Modtime:: 4/02/99 12:00p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef RNDSTRAW_H
#define RNDSTRAW_H
#include "random.h"
#include "straw.h"
/*
** This is a straw terminator class. It will generate random numbers to fill the data request.
** Unlike regular straw terminators, this class will never run out of "data".
*/
class RandomStraw : public Straw
{
public:
RandomStraw(void);
virtual ~RandomStraw(void);
virtual int Get(void * source, int slen);
void Reset(void);
void Seed_Bit(int seed);
void Seed_Byte(char seed);
void Seed_Short(short seed);
void Seed_Long(long seed);
int Seed_Bits_Needed(void) const;
private:
/*
** Counter of the number of seed bits stored to this random number
** generator.
*/
int SeedBits;
/*
** The current random generator to use when fetching the next random
** byte of data.
*/
int Current;
/*
** Array of generators. There must be at least 448 bits of random number seed
** in order to be reasonably secure, however, using 1024 bits would be best.
*/
Random3Class Random[32];
void Scramble_Seed(void);
RandomStraw(RandomStraw & rvalue);
RandomStraw & operator = (RandomStraw const & pipe);
};
#endif