114 lines
5.4 KiB
C++
114 lines
5.4 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/wwlib/systimer.cpp $*
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* *
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* $Author:: Steve_t $*
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* *
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* $Modtime:: 12/09/01 6:11p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "systimer.h"
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SysTimeClass SystemTime;
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/***********************************************************************************************
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* SysTimeClass::Reset -- Reset class to good state *
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* *
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* *
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* *
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* INPUT: Nothing *
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* *
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* OUTPUT: Nothing *
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* *
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* WARNINGS: None *
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* *
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* HISTORY: *
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* 12/9/2001 5:51PM ST : Created *
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*=============================================================================================*/
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void SysTimeClass::Reset(void)
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{
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StartTime = timeGetTime();
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WrapAdd = 0 - StartTime;
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}
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/***********************************************************************************************
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* SysTimeClass::Is_Getting_Late -- Are we running out of timer time? *
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* *
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* *
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* *
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* INPUT: Nothing *
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* *
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* OUTPUT: Nothing *
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* *
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* WARNINGS: None *
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* *
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* HISTORY: *
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* 12/9/2001 6:04PM ST : Created *
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*=============================================================================================*/
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bool SysTimeClass::Is_Getting_Late(void)
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{
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/*
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** Even though the timers are all unsigned so we have a max time of 0xffffffff the game casts it to int in various places
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** so it's safer to assume a signed max value.
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*/
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if (Get() > 0x6fffffff) {
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return(true);
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}
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return(false);
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}
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