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CnC_Renegade/Code/wwlib/trackwin.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/wwlib/trackwin.h $*
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 11/28/00 2:44p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef TRACKWIN_H
#define TRACKWIN_H
#ifdef NEVER
#include "trect.h"
/*
** This class is used to keep track of a subwindow within a larger window.
*/
class TrackWindow {
public:
TrackWindow(int width, int height) : Window(0, 0, width, height), FullWindow(0, 0, width, height) {}
/*
** Simple sub-window manipulation.
*/
void Set(Rect const & rect) {Window = rect;if (FullWindow.Width==0) FullWindow = rect;}
void Reset(void) {Window = Full_Rect();}
/*
** Query the sub-window data.
*/
int Get_X(void) const {return(Window.X);}
int Get_Y(void) const {return(Window.Y);}
int Get_Width(void) const {return(Window.Width);}
int Get_Height(void) const {return(Window.Height);}
Rect Get_Rect(void) const {return(Window);}
/*
** Query the full window data.
*/
int Full_Width(void) const {return(FullWindow.Width);}
int Full_Height(void) const {return(FullWindow.Height);}
Rect Full_Rect(void) const {return(FullWindow);}
protected:
/*
** This is the sub-window dimensions.
*/
Rect Window;
/*
** This holds the full sized window. It is used for resetting the window
** and for maximum window dimension clipping.
*/
Rect FullWindow;
};
#endif
#endif