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CnC_Renegade/Code/wwnet/BWBalance.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/wwnet/BWBalance.h $*
* *
* $Author:: Steve_t $*
* *
* $Modtime:: 10/24/01 1:58p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#pragma once
#ifndef _BWBALANCE_H
class cConnection;
/*
** This class balances bandwidth between clients.
**
**
*/
class BandwidthBalancerClass
{
public:
/*
** Constructor, desturctor.
*/
BandwidthBalancerClass(void);
~BandwidthBalancerClass(void);
/*
** Public function.
*/
void Adjust(cConnection *connection, bool is_dedicated);
bool IsEnabled;
private:
unsigned long Allocate_Bandwidth(float average_priority, int bw_adjust, unsigned long total_server_bbo);
void Allocate_Client_Structs(int num_structs);
void Adjust_Connection_Budget(cConnection *connection);
/*
** Struct to keep info about each client.
*/
struct ClientInfoStruct {
float AveragePriority;
unsigned long MaxBpsDown;
unsigned long AllocatedBBO;
bool IsLoading;
unsigned long ID;
bool IsDone;
};
/*
** Pointer to array of client info structs.
*/
ClientInfoStruct *ClientInfo;
/*
** Number of client info structs.
*/
int NumClientStructs;
/*
** Number of clients to balance between.
*/
int NumClients;
};
extern BandwidthBalancerClass BandwidthBalancer;
#endif //_BWBALANCE_H