76 lines
1.9 KiB
C
76 lines
1.9 KiB
C
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
//
|
||
|
// Filename: singlepl.h
|
||
|
// Project: wwnet
|
||
|
// Author: Tom Spencer-Smith
|
||
|
// Date: Nov 1998
|
||
|
// Description: Single player stuff
|
||
|
//
|
||
|
// TODO:
|
||
|
// - merge into netutil ?
|
||
|
//
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#if defined(_MSV_VER)
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#ifndef SINGLEPL_H
|
||
|
#define SINGLEPL_H
|
||
|
|
||
|
#include "bittype.h"
|
||
|
#include "slist.h"
|
||
|
|
||
|
enum {
|
||
|
CLIENT_LIST = 0,
|
||
|
SERVER_LIST
|
||
|
};
|
||
|
|
||
|
class cPacket;
|
||
|
|
||
|
//
|
||
|
// This is used in single-player mode and is global, not owned by the
|
||
|
// C or S threads. A critical section is used to control access by
|
||
|
// the C and S threads. The client writes to the end of the Server list and
|
||
|
// reads from the beginning of the Client list. Vice versa for the server.
|
||
|
// Send_Packet handles everything transparently.
|
||
|
// TSS - linked list
|
||
|
//
|
||
|
|
||
|
class cSinglePlayerData
|
||
|
{
|
||
|
public:
|
||
|
static void Init();
|
||
|
static void Cleanup();
|
||
|
|
||
|
static bool Is_Single_Player() {return IsSinglePlayer;}
|
||
|
|
||
|
static SList<cPacket> * Get_Input_Packet_List(int type);
|
||
|
|
||
|
private:
|
||
|
static bool IsSinglePlayer;
|
||
|
static SList<cPacket> InputPacketList[2];
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
#endif // SINGLEPL_H
|
||
|
|