146 lines
5 KiB
C
146 lines
5 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/wwphys/heightdb.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 7/31/00 3:56p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __HEIGHT_DB_H
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#define __HEIGHT_DB_H
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#include "vector.h"
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#include "vector3.h"
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#include "wwdebug.h"
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/////////////////////////////////////////////////////////////////////////
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// Forward declarations
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/////////////////////////////////////////////////////////////////////////
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class MeshClass;
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class RenderObjClass;
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class ChunkSaveClass;
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class ChunkLoadClass;
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/////////////////////////////////////////////////////////////////////////
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//
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// HeightDBClass
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//
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/////////////////////////////////////////////////////////////////////////
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class HeightDBClass
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{
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public:
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/////////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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/////////////////////////////////////////////////////////////////////////
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HeightDBClass (void);
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virtual ~HeightDBClass (void);
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/////////////////////////////////////////////////////////////////////////
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// Public methods
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/////////////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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static void Initialize (void);
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static void Shutdown (void);
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//
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// Data access
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//
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static float Get_Height (const Vector3 &pos);
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//
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// Generation
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//
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static void Generate (void);
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//
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// Save/load stuff
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//
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static bool Save (ChunkSaveClass &csave);
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static bool Load (ChunkLoadClass &cload);
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protected:
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/////////////////////////////////////////////////////////////////////////
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// Protected methods
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/////////////////////////////////////////////////////////////////////////
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static bool Load_Variables (ChunkLoadClass &cload);
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static void Free_Data (void);
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static float * Get_Height_Entry (int row, int col);
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static void Process_Render_Obj (RenderObjClass *render_obj);
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static void Submit_Mesh (MeshClass &mesh);
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static void Examine_Level_Geometry (void);
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/////////////////////////////////////////////////////////////////////////
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// Protected member data
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/////////////////////////////////////////////////////////////////////////
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static float * m_HeightArray;
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static int m_NumPointsX;
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static int m_NumPointsY;
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static float m_PatchSize;
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static Vector3 m_LevelMin;
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static Vector3 m_LevelMax;
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};
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/////////////////////////////////////////////////////////////////////////
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// Get_Height_Entry
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/////////////////////////////////////////////////////////////////////////
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inline float *
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HeightDBClass::Get_Height_Entry (int row, int col)
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{
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float *retval = NULL;
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//
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// If the row and column are valid, then return the address of the
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// entry at this location.
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//
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WWASSERT (row < m_NumPointsY && col < m_NumPointsX);
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if (row < m_NumPointsY && col < m_NumPointsX) {
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retval = &m_HeightArray[(row * m_NumPointsX) + col];
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}
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return retval;
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}
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#endif //__HEIGHT_DB_H
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