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CnC_Renegade/Code/wwphys/heightdb.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/wwphys/heightdb.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 7/31/00 3:56p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __HEIGHT_DB_H
#define __HEIGHT_DB_H
#include "vector.h"
#include "vector3.h"
#include "wwdebug.h"
/////////////////////////////////////////////////////////////////////////
// Forward declarations
/////////////////////////////////////////////////////////////////////////
class MeshClass;
class RenderObjClass;
class ChunkSaveClass;
class ChunkLoadClass;
/////////////////////////////////////////////////////////////////////////
//
// HeightDBClass
//
/////////////////////////////////////////////////////////////////////////
class HeightDBClass
{
public:
/////////////////////////////////////////////////////////////////////////
// Public constructors/destructors
/////////////////////////////////////////////////////////////////////////
HeightDBClass (void);
virtual ~HeightDBClass (void);
/////////////////////////////////////////////////////////////////////////
// Public methods
/////////////////////////////////////////////////////////////////////////
//
// Initialization
//
static void Initialize (void);
static void Shutdown (void);
//
// Data access
//
static float Get_Height (const Vector3 &pos);
//
// Generation
//
static void Generate (void);
//
// Save/load stuff
//
static bool Save (ChunkSaveClass &csave);
static bool Load (ChunkLoadClass &cload);
protected:
/////////////////////////////////////////////////////////////////////////
// Protected methods
/////////////////////////////////////////////////////////////////////////
static bool Load_Variables (ChunkLoadClass &cload);
static void Free_Data (void);
static float * Get_Height_Entry (int row, int col);
static void Process_Render_Obj (RenderObjClass *render_obj);
static void Submit_Mesh (MeshClass &mesh);
static void Examine_Level_Geometry (void);
/////////////////////////////////////////////////////////////////////////
// Protected member data
/////////////////////////////////////////////////////////////////////////
static float * m_HeightArray;
static int m_NumPointsX;
static int m_NumPointsY;
static float m_PatchSize;
static Vector3 m_LevelMin;
static Vector3 m_LevelMax;
};
/////////////////////////////////////////////////////////////////////////
// Get_Height_Entry
/////////////////////////////////////////////////////////////////////////
inline float *
HeightDBClass::Get_Height_Entry (int row, int col)
{
float *retval = NULL;
//
// If the row and column are valid, then return the address of the
// entry at this location.
//
WWASSERT (row < m_NumPointsY && col < m_NumPointsX);
if (row < m_NumPointsY && col < m_NumPointsX) {
retval = &m_HeightArray[(row * m_NumPointsX) + col];
}
return retval;
}
#endif //__HEIGHT_DB_H