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CnC_Renegade/Code/wwphys/physresourcemgr.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWPhys *
* *
* $Archive:: /Commando/Code/wwphys/physresourcemgr.h $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 6/20/01 3:16p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef PHYSRESOURCEMGR_H
#define PHYSRESOURCEMGR_H
#include "always.h"
#include "shader.h"
class TextureClass;
class VertexMaterialClass;
class MaterialPassClass;
/**
** PhysResourceMgrClass
** This class is just a collection of resources that I've ended up needed at one time or another
** in the physics library. I thought it would be easier to collect them all here so the Init and
** Shutdown code can clean them all up at once.
*/
class PhysResourceMgrClass
{
public:
static void Init(void);
static void Shutdown(void);
static bool Set_Shadow_Blob_Texture(const char * texname);
static TextureClass * Get_Shadow_Blob_Texture(void);
static MaterialPassClass * Get_Highlight_Material_Pass(void);
static TextureClass * Get_Stealth_Texture(void);
static TextureClass * Peek_Stealth_Texture(void);
static VertexMaterialClass * Create_Emissive_Material(void);
static TextureClass * Get_Grid_Texture(void);
static TextureClass * Peek_Grid_Texture(void);
};
#endif