79 lines
3.5 KiB
C++
79 lines
3.5 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : WWPhys *
|
|
* *
|
|
* $Archive:: /Commando/Code/wwphys/physresourcemgr.h $*
|
|
* *
|
|
* Original Author:: Greg Hjelstrom *
|
|
* *
|
|
* $Author:: Greg_h $*
|
|
* *
|
|
* $Modtime:: 6/20/01 3:16p $*
|
|
* *
|
|
* $Revision:: 2 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef PHYSRESOURCEMGR_H
|
|
#define PHYSRESOURCEMGR_H
|
|
|
|
#include "always.h"
|
|
#include "shader.h"
|
|
|
|
class TextureClass;
|
|
class VertexMaterialClass;
|
|
class MaterialPassClass;
|
|
|
|
|
|
/**
|
|
** PhysResourceMgrClass
|
|
** This class is just a collection of resources that I've ended up needed at one time or another
|
|
** in the physics library. I thought it would be easier to collect them all here so the Init and
|
|
** Shutdown code can clean them all up at once.
|
|
*/
|
|
class PhysResourceMgrClass
|
|
{
|
|
public:
|
|
|
|
static void Init(void);
|
|
static void Shutdown(void);
|
|
|
|
static bool Set_Shadow_Blob_Texture(const char * texname);
|
|
static TextureClass * Get_Shadow_Blob_Texture(void);
|
|
|
|
static MaterialPassClass * Get_Highlight_Material_Pass(void);
|
|
|
|
static TextureClass * Get_Stealth_Texture(void);
|
|
static TextureClass * Peek_Stealth_Texture(void);
|
|
|
|
static VertexMaterialClass * Create_Emissive_Material(void);
|
|
|
|
static TextureClass * Get_Grid_Texture(void);
|
|
static TextureClass * Peek_Grid_Texture(void);
|
|
};
|
|
|
|
|
|
#endif
|
|
|