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CnC_Renegade/Code/wwphys/timeddecophys.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWPhys *
* *
* $Archive:: /Commando/Code/wwphys/timeddecophys.cpp $*
* *
* Author:: Byon Garrabrant *
* *
* $Modtime:: 9/24/00 1:14p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "timeddecophys.h"
//#include "rendobj.h"
#include "persistfactory.h"
#include "simpledefinitionfactory.h"
#include "wwphysids.h"
#include "wwhack.h"
#include "wwprofile.h"
//#include "part_emt.h"
DECLARE_FORCE_LINK(timeddecophys);
/****************************************************************************************************
**
** TimedDecorationPhysClass Implementation
**
****************************************************************************************************/
/*
** Persist factory for TimedDecorationPhysClass
*/
SimplePersistFactoryClass<TimedDecorationPhysClass,PHYSICS_CHUNKID_TIMEDDECORATIONPHYS> _TimedDecoPhysFactory;
/*
** Chunk-ID's used by TimedDecoPhys
*/
enum
{
TIMEDDECOPHYS_CHUNK_DECOPHYS = 0x005160000, // decophys class data
TIMEDDECOPHYS_CHUNK_VARIABLES,
TIMEDDECOPHYS_VARIABLE_LIFETIME = 0x00,
};
TimedDecorationPhysClass::TimedDecorationPhysClass(void) :
DecorationPhysClass(),
Lifetime(2.0f)
{
}
void TimedDecorationPhysClass::Init(const TimedDecorationPhysDefClass & def)
{
DecorationPhysClass::Init(def);
Lifetime = def.Lifetime;
}
void TimedDecorationPhysClass::Set_Lifetime( float time )
{
Lifetime = time;
}
float TimedDecorationPhysClass::Get_Lifetime( void )
{
return Lifetime;
}
void TimedDecorationPhysClass::Timestep(float dt)
{
DecorationPhysClass::Timestep( dt );
{
WWPROFILE("TimedDecoPhys::Timestep");
/*
** Decrement our life
*/
Lifetime -= dt;
if (Lifetime < 0.0f) {
ExpirationReactionType result = EXPIRATION_APPROVED;
if (Observer != NULL) {
result = Observer->Object_Expired(this);
}
if (result == EXPIRATION_APPROVED) {
PhysicsSceneClass::Get_Instance()->Delayed_Remove_Object(this);
}
}
}
}
const PersistFactoryClass & TimedDecorationPhysClass::Get_Factory (void) const
{
return _TimedDecoPhysFactory;
}
bool TimedDecorationPhysClass::Save (ChunkSaveClass &csave)
{
csave.Begin_Chunk(TIMEDDECOPHYS_CHUNK_DECOPHYS);
DecorationPhysClass::Save(csave);
csave.End_Chunk();
csave.Begin_Chunk(TIMEDDECOPHYS_CHUNK_VARIABLES);
WRITE_MICRO_CHUNK(csave,TIMEDDECOPHYS_VARIABLE_LIFETIME,Lifetime);
csave.End_Chunk();
return true;
}
bool TimedDecorationPhysClass::Load (ChunkLoadClass &cload)
{
while (cload.Open_Chunk()) {
switch(cload.Cur_Chunk_ID())
{
case TIMEDDECOPHYS_CHUNK_DECOPHYS:
DecorationPhysClass::Load(cload);
break;
case TIMEDDECOPHYS_CHUNK_VARIABLES:
while (cload.Open_Micro_Chunk()) {
switch(cload.Cur_Micro_Chunk_ID()) {
READ_MICRO_CHUNK(cload,TIMEDDECOPHYS_VARIABLE_LIFETIME,Lifetime);
}
cload.Close_Micro_Chunk();
}
break;
default:
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
break;
}
cload.Close_Chunk();
}
return true;
}
/****************************************************************************************************
**
** TimedDecorationPhysDefClass Implementation
**
****************************************************************************************************/
/*
** Persist factory for TimedDecorationPhysDefClass's
*/
SimplePersistFactoryClass<TimedDecorationPhysDefClass,PHYSICS_CHUNKID_TIMEDDECOPHYSDEF> _TimedDecorationPhysDefFactory;
/*
** Definition factory for TimedDecorationPhysDefClass. This makes it show up in the editor
*/
DECLARE_DEFINITION_FACTORY(TimedDecorationPhysDefClass, CLASSID_TIMEDDECOPHYSDEF, "TimedDecorationPhys") _TimedDecorationPhysDefDefFactory;
/*
** Chunk ID's used by TimedDecorationPhysDefClass
*/
enum
{
TIMEDDECORATIONPHYSDEF_CHUNK_DECORATIONPHYSDEF = 0x01170003, // (parent class)
TIMEDDECORATIONPHYSDEF_CHUNK_VARIABLES,
TIMEDDECORATIONPHYSDEF_VARIABLE_LIFETIME = 0x00,
};
TimedDecorationPhysDefClass::TimedDecorationPhysDefClass(void) :
DecorationPhysDefClass(),
Lifetime(2.0f)
{
#ifdef PARAM_EDITING_ON
// make our parameters editable!
FLOAT_EDITABLE_PARAM(TimedDecorationPhysDefClass, Lifetime, 0.01f, 100.0f);
#endif
}
uint32 TimedDecorationPhysDefClass::Get_Class_ID (void) const
{
return CLASSID_TIMEDDECOPHYSDEF;
}
PersistClass * TimedDecorationPhysDefClass::Create(void) const
{
TimedDecorationPhysClass * new_obj = NEW_REF(TimedDecorationPhysClass,());
new_obj->Init(*this);
return new_obj;
}
const char * TimedDecorationPhysDefClass::Get_Type_Name(void)
{
return "TimedDecorationPhysDef";
}
bool TimedDecorationPhysDefClass::Is_Type(const char * type_name)
{
if (stricmp(type_name,TimedDecorationPhysDefClass::Get_Type_Name()) == 0) {
return true;
} else {
return DecorationPhysDefClass::Is_Type(type_name);
}
}
const PersistFactoryClass & TimedDecorationPhysDefClass::Get_Factory (void) const
{
return _TimedDecorationPhysDefFactory;
}
bool TimedDecorationPhysDefClass::Save(ChunkSaveClass &csave)
{
csave.Begin_Chunk(TIMEDDECORATIONPHYSDEF_CHUNK_DECORATIONPHYSDEF);
DecorationPhysDefClass::Save(csave);
csave.End_Chunk();
csave.Begin_Chunk(TIMEDDECORATIONPHYSDEF_CHUNK_VARIABLES);
WRITE_MICRO_CHUNK(csave,TIMEDDECORATIONPHYSDEF_VARIABLE_LIFETIME,Lifetime);
csave.End_Chunk();
return true;
}
bool TimedDecorationPhysDefClass::Load(ChunkLoadClass &cload)
{
while (cload.Open_Chunk()) {
switch(cload.Cur_Chunk_ID()) {
case TIMEDDECORATIONPHYSDEF_CHUNK_DECORATIONPHYSDEF:
DecorationPhysDefClass::Load(cload);
break;
case TIMEDDECORATIONPHYSDEF_CHUNK_VARIABLES:
while (cload.Open_Micro_Chunk()) {
switch(cload.Cur_Micro_Chunk_ID()) {
READ_MICRO_CHUNK(cload,TIMEDDECORATIONPHYSDEF_VARIABLE_LIFETIME,Lifetime);
}
cload.Close_Micro_Chunk();
}
break;
default:
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
break;
}
cload.Close_Chunk();
}
return true;
}