276 lines
8 KiB
C++
276 lines
8 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : WWPhys *
|
|
* *
|
|
* $Archive:: /Commando/Code/wwphys/timeddecophys.cpp $*
|
|
* *
|
|
* Author:: Byon Garrabrant *
|
|
* *
|
|
* $Modtime:: 9/24/00 1:14p $*
|
|
* *
|
|
* $Revision:: 6 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
|
|
#include "timeddecophys.h"
|
|
//#include "rendobj.h"
|
|
#include "persistfactory.h"
|
|
#include "simpledefinitionfactory.h"
|
|
#include "wwphysids.h"
|
|
#include "wwhack.h"
|
|
#include "wwprofile.h"
|
|
//#include "part_emt.h"
|
|
|
|
DECLARE_FORCE_LINK(timeddecophys);
|
|
|
|
/****************************************************************************************************
|
|
**
|
|
** TimedDecorationPhysClass Implementation
|
|
**
|
|
****************************************************************************************************/
|
|
|
|
/*
|
|
** Persist factory for TimedDecorationPhysClass
|
|
*/
|
|
SimplePersistFactoryClass<TimedDecorationPhysClass,PHYSICS_CHUNKID_TIMEDDECORATIONPHYS> _TimedDecoPhysFactory;
|
|
|
|
|
|
/*
|
|
** Chunk-ID's used by TimedDecoPhys
|
|
*/
|
|
enum
|
|
{
|
|
TIMEDDECOPHYS_CHUNK_DECOPHYS = 0x005160000, // decophys class data
|
|
TIMEDDECOPHYS_CHUNK_VARIABLES,
|
|
|
|
TIMEDDECOPHYS_VARIABLE_LIFETIME = 0x00,
|
|
};
|
|
|
|
TimedDecorationPhysClass::TimedDecorationPhysClass(void) :
|
|
DecorationPhysClass(),
|
|
Lifetime(2.0f)
|
|
{
|
|
}
|
|
|
|
void TimedDecorationPhysClass::Init(const TimedDecorationPhysDefClass & def)
|
|
{
|
|
DecorationPhysClass::Init(def);
|
|
Lifetime = def.Lifetime;
|
|
}
|
|
|
|
void TimedDecorationPhysClass::Set_Lifetime( float time )
|
|
{
|
|
Lifetime = time;
|
|
}
|
|
|
|
float TimedDecorationPhysClass::Get_Lifetime( void )
|
|
{
|
|
return Lifetime;
|
|
}
|
|
|
|
|
|
void TimedDecorationPhysClass::Timestep(float dt)
|
|
{
|
|
|
|
DecorationPhysClass::Timestep( dt );
|
|
|
|
{
|
|
WWPROFILE("TimedDecoPhys::Timestep");
|
|
/*
|
|
** Decrement our life
|
|
*/
|
|
Lifetime -= dt;
|
|
if (Lifetime < 0.0f) {
|
|
ExpirationReactionType result = EXPIRATION_APPROVED;
|
|
if (Observer != NULL) {
|
|
result = Observer->Object_Expired(this);
|
|
}
|
|
if (result == EXPIRATION_APPROVED) {
|
|
PhysicsSceneClass::Get_Instance()->Delayed_Remove_Object(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
const PersistFactoryClass & TimedDecorationPhysClass::Get_Factory (void) const
|
|
{
|
|
return _TimedDecoPhysFactory;
|
|
}
|
|
|
|
bool TimedDecorationPhysClass::Save (ChunkSaveClass &csave)
|
|
{
|
|
csave.Begin_Chunk(TIMEDDECOPHYS_CHUNK_DECOPHYS);
|
|
DecorationPhysClass::Save(csave);
|
|
csave.End_Chunk();
|
|
|
|
csave.Begin_Chunk(TIMEDDECOPHYS_CHUNK_VARIABLES);
|
|
WRITE_MICRO_CHUNK(csave,TIMEDDECOPHYS_VARIABLE_LIFETIME,Lifetime);
|
|
csave.End_Chunk();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TimedDecorationPhysClass::Load (ChunkLoadClass &cload)
|
|
{
|
|
while (cload.Open_Chunk()) {
|
|
|
|
switch(cload.Cur_Chunk_ID())
|
|
{
|
|
case TIMEDDECOPHYS_CHUNK_DECOPHYS:
|
|
DecorationPhysClass::Load(cload);
|
|
break;
|
|
|
|
case TIMEDDECOPHYS_CHUNK_VARIABLES:
|
|
while (cload.Open_Micro_Chunk()) {
|
|
switch(cload.Cur_Micro_Chunk_ID()) {
|
|
READ_MICRO_CHUNK(cload,TIMEDDECOPHYS_VARIABLE_LIFETIME,Lifetime);
|
|
}
|
|
cload.Close_Micro_Chunk();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
|
|
break;
|
|
}
|
|
|
|
cload.Close_Chunk();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/****************************************************************************************************
|
|
**
|
|
** TimedDecorationPhysDefClass Implementation
|
|
**
|
|
****************************************************************************************************/
|
|
|
|
/*
|
|
** Persist factory for TimedDecorationPhysDefClass's
|
|
*/
|
|
SimplePersistFactoryClass<TimedDecorationPhysDefClass,PHYSICS_CHUNKID_TIMEDDECOPHYSDEF> _TimedDecorationPhysDefFactory;
|
|
|
|
/*
|
|
** Definition factory for TimedDecorationPhysDefClass. This makes it show up in the editor
|
|
*/
|
|
DECLARE_DEFINITION_FACTORY(TimedDecorationPhysDefClass, CLASSID_TIMEDDECOPHYSDEF, "TimedDecorationPhys") _TimedDecorationPhysDefDefFactory;
|
|
|
|
/*
|
|
** Chunk ID's used by TimedDecorationPhysDefClass
|
|
*/
|
|
enum
|
|
{
|
|
TIMEDDECORATIONPHYSDEF_CHUNK_DECORATIONPHYSDEF = 0x01170003, // (parent class)
|
|
TIMEDDECORATIONPHYSDEF_CHUNK_VARIABLES,
|
|
|
|
TIMEDDECORATIONPHYSDEF_VARIABLE_LIFETIME = 0x00,
|
|
};
|
|
|
|
|
|
TimedDecorationPhysDefClass::TimedDecorationPhysDefClass(void) :
|
|
DecorationPhysDefClass(),
|
|
Lifetime(2.0f)
|
|
{
|
|
#ifdef PARAM_EDITING_ON
|
|
// make our parameters editable!
|
|
FLOAT_EDITABLE_PARAM(TimedDecorationPhysDefClass, Lifetime, 0.01f, 100.0f);
|
|
#endif
|
|
}
|
|
|
|
uint32 TimedDecorationPhysDefClass::Get_Class_ID (void) const
|
|
{
|
|
return CLASSID_TIMEDDECOPHYSDEF;
|
|
}
|
|
|
|
PersistClass * TimedDecorationPhysDefClass::Create(void) const
|
|
{
|
|
TimedDecorationPhysClass * new_obj = NEW_REF(TimedDecorationPhysClass,());
|
|
new_obj->Init(*this);
|
|
return new_obj;
|
|
}
|
|
|
|
const char * TimedDecorationPhysDefClass::Get_Type_Name(void)
|
|
{
|
|
return "TimedDecorationPhysDef";
|
|
}
|
|
|
|
bool TimedDecorationPhysDefClass::Is_Type(const char * type_name)
|
|
{
|
|
if (stricmp(type_name,TimedDecorationPhysDefClass::Get_Type_Name()) == 0) {
|
|
return true;
|
|
} else {
|
|
return DecorationPhysDefClass::Is_Type(type_name);
|
|
}
|
|
}
|
|
|
|
const PersistFactoryClass & TimedDecorationPhysDefClass::Get_Factory (void) const
|
|
{
|
|
return _TimedDecorationPhysDefFactory;
|
|
}
|
|
|
|
bool TimedDecorationPhysDefClass::Save(ChunkSaveClass &csave)
|
|
{
|
|
csave.Begin_Chunk(TIMEDDECORATIONPHYSDEF_CHUNK_DECORATIONPHYSDEF);
|
|
DecorationPhysDefClass::Save(csave);
|
|
csave.End_Chunk();
|
|
|
|
csave.Begin_Chunk(TIMEDDECORATIONPHYSDEF_CHUNK_VARIABLES);
|
|
WRITE_MICRO_CHUNK(csave,TIMEDDECORATIONPHYSDEF_VARIABLE_LIFETIME,Lifetime);
|
|
csave.End_Chunk();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TimedDecorationPhysDefClass::Load(ChunkLoadClass &cload)
|
|
{
|
|
while (cload.Open_Chunk()) {
|
|
|
|
switch(cload.Cur_Chunk_ID()) {
|
|
|
|
case TIMEDDECORATIONPHYSDEF_CHUNK_DECORATIONPHYSDEF:
|
|
DecorationPhysDefClass::Load(cload);
|
|
break;
|
|
|
|
case TIMEDDECORATIONPHYSDEF_CHUNK_VARIABLES:
|
|
while (cload.Open_Micro_Chunk()) {
|
|
switch(cload.Cur_Micro_Chunk_ID()) {
|
|
READ_MICRO_CHUNK(cload,TIMEDDECORATIONPHYSDEF_VARIABLE_LIFETIME,Lifetime);
|
|
}
|
|
cload.Close_Micro_Chunk();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
|
|
break;
|
|
}
|
|
|
|
cload.Close_Chunk();
|
|
}
|
|
return true;
|
|
}
|
|
|