108 lines
4 KiB
C++
108 lines
4 KiB
C++
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : WWPhys *
|
||
|
* *
|
||
|
* $Archive:: /Commando/Code/wwphys/widgets.cpp $*
|
||
|
* *
|
||
|
* Author:: Greg Hjelstrom *
|
||
|
* *
|
||
|
* $Modtime:: 7/29/99 11:25a $*
|
||
|
* *
|
||
|
* $Revision:: 3 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
|
||
|
#include "widgets.h"
|
||
|
#include "bin_aabox.h"
|
||
|
#include "bin_axes.h"
|
||
|
#include "bin_obbox.h"
|
||
|
#include "bin_point.h"
|
||
|
#include "bin_vector.h"
|
||
|
#include "assetmgr.h"
|
||
|
#include "rendobj.h"
|
||
|
#include "ramfile.h"
|
||
|
|
||
|
#ifdef WWDEBUG
|
||
|
struct WidgetDefStruct
|
||
|
{
|
||
|
int Id;
|
||
|
const unsigned char * Data;
|
||
|
unsigned int Size;
|
||
|
const char * Name;
|
||
|
RenderObjClass * RObj;
|
||
|
};
|
||
|
|
||
|
static WidgetDefStruct _WidgetDefs[WidgetSystem::NUM_WIDGETS] =
|
||
|
{
|
||
|
{ WidgetSystem::WIDGET_AABOX, _AABoxBinary, sizeof(_AABoxBinary), "AABox.Box",NULL },
|
||
|
{ WidgetSystem::WIDGET_OBBOX, _OBBoxBinary, sizeof(_OBBoxBinary), "OBBox.Box",NULL },
|
||
|
{ WidgetSystem::WIDGET_VECTOR,_VectorBinary, sizeof(_VectorBinary), "Vector", NULL },
|
||
|
{ WidgetSystem::WIDGET_AXES, _AxesBinary, sizeof(_AxesBinary), "Axes", NULL },
|
||
|
{ WidgetSystem::WIDGET_POINT, _PointBinary, sizeof(_PointBinary), "Point", NULL }
|
||
|
};
|
||
|
#endif
|
||
|
|
||
|
|
||
|
void WidgetSystem::Init_Debug_Widgets(void)
|
||
|
{
|
||
|
#ifdef WWDEBUG //don't create debug widgets in release builds...
|
||
|
|
||
|
for (int i=0; i<NUM_WIDGETS; i++) {
|
||
|
|
||
|
WWASSERT(_WidgetDefs[i].Id == i);
|
||
|
|
||
|
if (_WidgetDefs[i].RObj == NULL) {
|
||
|
RAMFileClass file((void*)_WidgetDefs[i].Data,_WidgetDefs[i].Size);
|
||
|
WW3DAssetManager::Get_Instance()->Load_3D_Assets(file);
|
||
|
_WidgetDefs[i].RObj = WW3DAssetManager::Get_Instance()->Create_Render_Obj(_WidgetDefs[i].Name);
|
||
|
SET_REF_OWNER( _WidgetDefs[i].RObj );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void WidgetSystem::Release_Debug_Widgets(void)
|
||
|
{
|
||
|
#ifdef WWDEBUG
|
||
|
for (int i=0; i<NUM_WIDGETS; i++) {
|
||
|
REF_PTR_RELEASE(_WidgetDefs[i].RObj);
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
RenderObjClass * WidgetSystem::Get_Debug_Widget(WidgetType id)
|
||
|
{
|
||
|
#ifdef WWDEBUG
|
||
|
if (_WidgetDefs[id].RObj != NULL) {
|
||
|
_WidgetDefs[id].RObj->Add_Ref();
|
||
|
}
|
||
|
return _WidgetDefs[id].RObj;
|
||
|
#else
|
||
|
return NULL;
|
||
|
#endif
|
||
|
|
||
|
}
|