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CnC_Renegade/Code/wwphys/widgets.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWPhys *
* *
* $Archive:: /Commando/Code/wwphys/widgets.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 7/29/99 11:25a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef WIDGETS_H
#define WIDGETS_H
class RenderObjClass;
/*
** Debug Widgets. These render objects will be used by the physics debugging code
** to render bounding boxes, force vectors, co-ordinate axes, etc. These are meant
** to be rendered immediately and then released because someone else could come along
** and get a pointer to the same object.
*/
class WidgetSystem
{
public:
enum WidgetType
{
WIDGET_AABOX = 0, // an AABoxRenderObjClass
WIDGET_OBBOX, // an OBBoxRenderObjClass
WIDGET_VECTOR, // a skin, designed to point along -z (use with lookat) with bones Point0, Point1
WIDGET_AXES, // a mesh with red,green,and blue axes for +x,+y,+z
WIDGET_POINT, // a 0.1m sphere
NUM_WIDGETS
};
static void Init_Debug_Widgets(void);
static void Release_Debug_Widgets(void);
static RenderObjClass * Get_Debug_Widget(WidgetType id);
protected:
/*
** Debug widgets. These are render objects that are used to aid in debugging
** the physics system. They are allocated in Init_Debug_Widgets and released
** in Release_Debug_Widgets. Users can get at them through the Get_Debug_Widget
** call. They are meant to be rendered immediately and released.
*/
#ifdef WWDEBUG
static RenderObjClass * DebugWidgets[NUM_WIDGETS];
#endif
};
#endif