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CnC_Renegade/Code/wwphys/wwphystrig.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWPhys *
* *
* $Archive:: /Commando/Code/wwphys/wwphystrig.h $*
* *
* Author:: Greg_h *
* *
* $Modtime:: 8/08/00 9:57a $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef WWPHYSTRIG_H
#define WWPHYSTRIG_H
/*
** Debug triggers for WWPhys
** These are ID's for various debugging operations that the application can
** trigger inside of WWPhys. Just hook a trigger handler into the WWDebug library
** and when you see the trigger id come in, return true or false depending on whether
** the you want to trigger the behavior
*/
enum
{
WWPHYS_TRIGGER_COLLISION_DEBUGGING = 0x200,
WWPHYS_TRIGGER_COLLISION_DISPLAY = 0x201,
WWPHYS_TRIGGER_INVERT_VIS = 0x202,
WWPHYS_TRIGGER_DISABLE_VIS = 0x203,
};
#endif