91 lines
4.1 KiB
C
91 lines
4.1 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWSaveLoad *
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* *
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* $Archive:: /Commando/Code/wwsaveload/definitionfactorymgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 7/07/00 11:55a $*
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* *
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* $Revision:: 11 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DEFINITION_FACTORY_MGR_H
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#define __DEFINITION_FACTORY_MGR_H
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#include "always.h"
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#include "bittype.h"
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#include "definitionclassids.h"
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class DefinitionFactoryClass;
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//////////////////////////////////////////////////////////////////////////////////
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//
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// DefinitionFactoryMgrClass
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//
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//////////////////////////////////////////////////////////////////////////////////
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class DefinitionFactoryMgrClass
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{
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public:
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/////////////////////////////////////////////////////////////////////
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// Public methods
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/////////////////////////////////////////////////////////////////////
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static DefinitionFactoryClass * Find_Factory (uint32 class_id);
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static DefinitionFactoryClass * Find_Factory (const char *name);
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static void Register_Factory (DefinitionFactoryClass *factory);
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static void Unregister_Factory (DefinitionFactoryClass *factory);
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// Class enumeration
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static DefinitionFactoryClass * Get_First (uint32 superclass_id);
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static DefinitionFactoryClass * Get_Next (DefinitionFactoryClass *current, uint32 superclass_id);
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// Factory enumeration
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static DefinitionFactoryClass * Get_First (void);
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static DefinitionFactoryClass * Get_Next (DefinitionFactoryClass *current);
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private:
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/////////////////////////////////////////////////////////////////////
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// Private methods
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/////////////////////////////////////////////////////////////////////
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static void Link_Factory (DefinitionFactoryClass *factory);
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static void Unlink_Factory (DefinitionFactoryClass *factory);
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/////////////////////////////////////////////////////////////////////
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// Static member data
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/////////////////////////////////////////////////////////////////////
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static DefinitionFactoryClass * _FactoryListHead;
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};
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#endif //__DEFINITION_FACTORY_MGR_H
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