72 lines
3.4 KiB
C
72 lines
3.4 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWSaveLoad *
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* *
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* $Archive:: /Commando/Code/wwsaveload/postloadable.h $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 5/09/01 11:46a $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef POSTLOADABLE_H
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#define POSTLOADABLE_H
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//////////////////////////////////////////////////////////////////////////////////
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//
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// PostLoadableClass
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//
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// PostLoadableClass allows a lower level for non-Persist objects to On_Post_Load
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// without requiring Get_Factory or other requirements of PersistClass. Objects
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// derived from this class can be added to the post-load list in the SaveLoadSystem
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//
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//////////////////////////////////////////////////////////////////////////////////
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class PostLoadableClass
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{
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public:
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PostLoadableClass(void) : IsPostLoadRegistered(false) { }
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virtual ~PostLoadableClass(void) { }
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virtual void On_Post_Load (void) { }
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bool Is_Post_Load_Registered(void) { return IsPostLoadRegistered; }
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void Set_Post_Load_Registered(bool onoff) { IsPostLoadRegistered = onoff; }
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private:
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bool IsPostLoadRegistered;
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};
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#endif
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