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CnC_Renegade/Code/wwsaveload/postloadable.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWSaveLoad *
* *
* $Archive:: /Commando/Code/wwsaveload/postloadable.h $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 5/09/01 11:46a $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef POSTLOADABLE_H
#define POSTLOADABLE_H
//////////////////////////////////////////////////////////////////////////////////
//
// PostLoadableClass
//
// PostLoadableClass allows a lower level for non-Persist objects to On_Post_Load
// without requiring Get_Factory or other requirements of PersistClass. Objects
// derived from this class can be added to the post-load list in the SaveLoadSystem
//
//////////////////////////////////////////////////////////////////////////////////
class PostLoadableClass
{
public:
PostLoadableClass(void) : IsPostLoadRegistered(false) { }
virtual ~PostLoadableClass(void) { }
virtual void On_Post_Load (void) { }
bool Is_Post_Load_Registered(void) { return IsPostLoadRegistered; }
void Set_Post_Load_Registered(bool onoff) { IsPostLoadRegistered = onoff; }
private:
bool IsPostLoadRegistered;
};
#endif