131 lines
4.9 KiB
C
131 lines
4.9 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWSaveLoad *
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* *
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* $Archive:: /Commando/Code/wwsaveload/twiddler.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 6/27/00 2:34p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __TWIDDLER_H
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#define __TWIDDLER_H
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#include "definition.h"
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#include "definitionclassids.h"
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//////////////////////////////////////////////////////////////////////////////////
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//
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// TwiddlerClass
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//
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//////////////////////////////////////////////////////////////////////////////////
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class TwiddlerClass : public DefinitionClass
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{
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public:
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/////////////////////////////////////////////////////////////////////
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// Editable interface requirements
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/////////////////////////////////////////////////////////////////////
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DECLARE_EDITABLE(TwiddlerClass, DefinitionClass);
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/////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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/////////////////////////////////////////////////////////////////////
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TwiddlerClass (void);
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virtual ~TwiddlerClass (void);
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/////////////////////////////////////////////////////////////////////
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// Public methods
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/////////////////////////////////////////////////////////////////////
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//
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// Type identification
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//
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uint32 Get_Class_ID (void) const { return CLASSID_TWIDDLERS; }
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PersistClass * Create (void) const;
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//
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// From PersistClass
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//
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bool Save (ChunkSaveClass &csave);
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bool Load (ChunkLoadClass &cload);
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const PersistFactoryClass & Get_Factory (void) const;
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//
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// Twiddler specific
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//
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virtual DefinitionClass * Twiddle (void) const;
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virtual uint32 Get_Indirect_Class_ID (void) const;
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virtual void Set_Indirect_Class_ID (uint32 class_id);
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private:
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/////////////////////////////////////////////////////////////////////
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// Private methods
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/////////////////////////////////////////////////////////////////////
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bool Save_Variables (ChunkSaveClass &csave);
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bool Load_Variables (ChunkLoadClass &cload);
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/////////////////////////////////////////////////////////////////////
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// Private member data
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/////////////////////////////////////////////////////////////////////
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uint32 m_IndirectClassID;
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DynamicVectorClass<int> m_DefinitionList;
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};
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/////////////////////////////////////////////////////////////////////
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// Get_Indirect_Class_ID
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/////////////////////////////////////////////////////////////////////
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inline uint32
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TwiddlerClass::Get_Indirect_Class_ID (void) const
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{
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return m_IndirectClassID;
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}
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/////////////////////////////////////////////////////////////////////
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// Set_Indirect_Class_ID
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/////////////////////////////////////////////////////////////////////
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inline void
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TwiddlerClass::Set_Indirect_Class_ID (uint32 class_id)
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{
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m_IndirectClassID = class_id;
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return ;
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}
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#endif //__TWIDDLER_H
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