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CnC_Renegade/Code/wwui/childdialog.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/childdialog.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 4/16/01 8:20a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "childdialog.h"
#include "assetmgr.h"
#include "texture.h"
#include "stylemgr.h"
////////////////////////////////////////////////////////////////
//
// ChildDialogClass
//
////////////////////////////////////////////////////////////////
ChildDialogClass::ChildDialogClass (int res_id) :
ParentDialog (NULL),
DialogBaseClass (res_id)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// ~ChildDialogClass
//
////////////////////////////////////////////////////////////////
ChildDialogClass::~ChildDialogClass (void)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
ChildDialogClass::On_Init_Dialog (void)
{
DialogBaseClass::On_Init_Dialog ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Render
//
////////////////////////////////////////////////////////////////
void
ChildDialogClass::Render (void)
{
//
// Only render the controls... don't render any
// backdrop or border.
//
DialogBaseClass::Render ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Is_Active
//
////////////////////////////////////////////////////////////////
bool
ChildDialogClass::Is_Active (void)
{
bool retval = false;
//
// We are automatically active if our parent is active
//
if (IsVisible && ParentDialog != NULL && ParentDialog->Is_Active ()) {
//retval = true;
}
return retval;
}