117 lines
3.8 KiB
C++
117 lines
3.8 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/childdialog.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 4/16/01 8:20a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "childdialog.h"
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#include "assetmgr.h"
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#include "texture.h"
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#include "stylemgr.h"
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////////////////////////////////////////////////////////////////
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//
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// ChildDialogClass
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//
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////////////////////////////////////////////////////////////////
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ChildDialogClass::ChildDialogClass (int res_id) :
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ParentDialog (NULL),
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DialogBaseClass (res_id)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// ~ChildDialogClass
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//
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////////////////////////////////////////////////////////////////
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ChildDialogClass::~ChildDialogClass (void)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Init_Dialog
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//
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////////////////////////////////////////////////////////////////
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void
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ChildDialogClass::On_Init_Dialog (void)
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{
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DialogBaseClass::On_Init_Dialog ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Render
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//
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////////////////////////////////////////////////////////////////
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void
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ChildDialogClass::Render (void)
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{
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//
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// Only render the controls... don't render any
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// backdrop or border.
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//
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DialogBaseClass::Render ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Is_Active
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//
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////////////////////////////////////////////////////////////////
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bool
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ChildDialogClass::Is_Active (void)
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{
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bool retval = false;
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//
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// We are automatically active if our parent is active
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//
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if (IsVisible && ParentDialog != NULL && ParentDialog->Is_Active ()) {
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//retval = true;
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}
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return retval;
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}
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