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CnC_Renegade/Code/wwui/controladvisesink.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/controladvisesink.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/15/02 5:34p $*
* *
* $Revision:: 20 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __CONTROL_ADVISE_SINK_H
#define __CONTROL_ADVISE_SINK_H
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class DialogControlClass;
class ScrollBarCtrlClass;
class ListCtrlClass;
class MapCtrlClass;
class ViewerCtrlClass;
class RenderObjClass;
class Vector3;
class InputCtrlClass;
class SliderCtrlClass;
class EditCtrlClass;
class ComboBoxCtrlClass;
class MerchandiseCtrlClass;
class TreeCtrlClass;
class TreeItemClass;
////////////////////////////////////////////////////////////////
//
// ControlAdviseSinkClass
//
// This is an abstrct base class that defines an interface
// which dialog controls can communicate state/activation
// changes via.
//
////////////////////////////////////////////////////////////////
class ControlAdviseSinkClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
ControlAdviseSinkClass (void) {}
virtual ~ControlAdviseSinkClass (void) {}
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Generic callbacks
//
virtual bool On_Command (DialogControlClass *control, int ctrl_id, int param1, int param2) { return false; }
//
// Scrollbar callbacks
//
virtual void On_VScroll (ScrollBarCtrlClass *scrollbar, int ctrl_id, int new_position) {}
virtual void On_VScroll_Page (ScrollBarCtrlClass *scrollbar, int ctrl_id, int direction) {}
//
// List control callbacks
//
virtual void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index) {}
virtual void On_ListCtrl_Column_Click (ListCtrlClass *list_ctrl, int ctrl_id, int col_index) {}
virtual void On_ListCtrl_DblClk (ListCtrlClass *list_ctrl, int ctrl_id, int item_index) {}
virtual void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index) {}
virtual void On_ListCtrl_Mouse_Over (ListCtrlClass *list_ctrl, int ctrl_id, int index) {}
//
// Tree control callbacks
virtual void On_TreeCtrl_Expand_Item (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *item) {}
virtual void On_TreeCtrl_Delete_Item (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *item) {}
virtual void On_TreeCtrl_Sel_Change (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *old_item, TreeItemClass *new_item) {}
virtual void On_TreeCtrl_Needs_Children (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *parent_item) {}
//
// Map control callbacks
//
virtual void On_MapCtrl_Marker_Hilighted (MapCtrlClass *map_ctrl, int ctrl_id, int marker_index) {}
virtual void On_MapCtrl_Marker_Clicked (MapCtrlClass *map_ctrl, int ctrl_id, int marker_index) {}
virtual void On_MapCtrl_Pos_Clicked (MapCtrlClass *map_ctrl, int ctrl_id, const Vector3 &pos) {}
//
// Viewer control callbacks
//
virtual void On_ViewerCtrl_Model_Loaded (ViewerCtrlClass *viewer_ctrl, int ctrl_id, RenderObjClass *model) {}
//
// Input control callbacks
//
virtual bool On_InputCtrl_Get_Key_Info (InputCtrlClass *viewer_ctrl, int ctrl_id, int vkey_id, WideStringClass &key_name, int *game_key_id) { return false; }
//
// Slider control callbacks
//
virtual void On_SliderCtrl_Pos_Changed (SliderCtrlClass *slider_ctrl, int ctrl_id, int new_pos) {}
//
// Edit control callbacks
//
virtual void On_EditCtrl_Enter_Pressed (EditCtrlClass *edit_ctrl, int ctrl_id) {}
virtual bool On_EditCtrl_Key_Down(EditCtrlClass *edit_ctrl, uint32 key_id, uint32 key_data) {return false;}
virtual void On_EditCtrl_Change(EditCtrlClass *edit_ctrl, int ctrl_id) {}
//
// Combo control callbacks
//
virtual void On_ComboBoxCtrl_Sel_Change (ComboBoxCtrlClass *combo_ctrl, int ctrl_id, int old_sel, int new_sel) {}
virtual void On_ComboBoxCtrl_Edit_Change (ComboBoxCtrlClass *combo_ctrl, int ctrl_id) {}
//
// Merchandise control callbacks
//
virtual void On_Merchandise_Selected (MerchandiseCtrlClass *ctrl, int ctrl_id) {}
virtual void On_Merchandise_DblClk (MerchandiseCtrlClass *ctrl, int ctrl_id) {}
};
#endif //__CONTROL_ADVISE_SINK_H