158 lines
6.5 KiB
C++
158 lines
6.5 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/controladvisesink.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/15/02 5:34p $*
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* *
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* $Revision:: 20 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __CONTROL_ADVISE_SINK_H
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#define __CONTROL_ADVISE_SINK_H
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class DialogControlClass;
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class ScrollBarCtrlClass;
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class ListCtrlClass;
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class MapCtrlClass;
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class ViewerCtrlClass;
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class RenderObjClass;
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class Vector3;
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class InputCtrlClass;
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class SliderCtrlClass;
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class EditCtrlClass;
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class ComboBoxCtrlClass;
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class MerchandiseCtrlClass;
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class TreeCtrlClass;
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class TreeItemClass;
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////////////////////////////////////////////////////////////////
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//
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// ControlAdviseSinkClass
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//
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// This is an abstrct base class that defines an interface
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// which dialog controls can communicate state/activation
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// changes via.
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//
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////////////////////////////////////////////////////////////////
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class ControlAdviseSinkClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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ControlAdviseSinkClass (void) {}
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virtual ~ControlAdviseSinkClass (void) {}
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Generic callbacks
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//
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virtual bool On_Command (DialogControlClass *control, int ctrl_id, int param1, int param2) { return false; }
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//
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// Scrollbar callbacks
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//
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virtual void On_VScroll (ScrollBarCtrlClass *scrollbar, int ctrl_id, int new_position) {}
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virtual void On_VScroll_Page (ScrollBarCtrlClass *scrollbar, int ctrl_id, int direction) {}
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//
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// List control callbacks
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//
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virtual void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index) {}
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virtual void On_ListCtrl_Column_Click (ListCtrlClass *list_ctrl, int ctrl_id, int col_index) {}
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virtual void On_ListCtrl_DblClk (ListCtrlClass *list_ctrl, int ctrl_id, int item_index) {}
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virtual void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index) {}
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virtual void On_ListCtrl_Mouse_Over (ListCtrlClass *list_ctrl, int ctrl_id, int index) {}
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//
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// Tree control callbacks
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virtual void On_TreeCtrl_Expand_Item (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *item) {}
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virtual void On_TreeCtrl_Delete_Item (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *item) {}
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virtual void On_TreeCtrl_Sel_Change (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *old_item, TreeItemClass *new_item) {}
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virtual void On_TreeCtrl_Needs_Children (TreeCtrlClass *list_ctrl, int ctrl_id, TreeItemClass *parent_item) {}
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//
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// Map control callbacks
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//
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virtual void On_MapCtrl_Marker_Hilighted (MapCtrlClass *map_ctrl, int ctrl_id, int marker_index) {}
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virtual void On_MapCtrl_Marker_Clicked (MapCtrlClass *map_ctrl, int ctrl_id, int marker_index) {}
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virtual void On_MapCtrl_Pos_Clicked (MapCtrlClass *map_ctrl, int ctrl_id, const Vector3 &pos) {}
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//
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// Viewer control callbacks
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//
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virtual void On_ViewerCtrl_Model_Loaded (ViewerCtrlClass *viewer_ctrl, int ctrl_id, RenderObjClass *model) {}
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//
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// Input control callbacks
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//
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virtual bool On_InputCtrl_Get_Key_Info (InputCtrlClass *viewer_ctrl, int ctrl_id, int vkey_id, WideStringClass &key_name, int *game_key_id) { return false; }
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//
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// Slider control callbacks
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//
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virtual void On_SliderCtrl_Pos_Changed (SliderCtrlClass *slider_ctrl, int ctrl_id, int new_pos) {}
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//
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// Edit control callbacks
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//
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virtual void On_EditCtrl_Enter_Pressed (EditCtrlClass *edit_ctrl, int ctrl_id) {}
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virtual bool On_EditCtrl_Key_Down(EditCtrlClass *edit_ctrl, uint32 key_id, uint32 key_data) {return false;}
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virtual void On_EditCtrl_Change(EditCtrlClass *edit_ctrl, int ctrl_id) {}
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//
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// Combo control callbacks
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//
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virtual void On_ComboBoxCtrl_Sel_Change (ComboBoxCtrlClass *combo_ctrl, int ctrl_id, int old_sel, int new_sel) {}
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virtual void On_ComboBoxCtrl_Edit_Change (ComboBoxCtrlClass *combo_ctrl, int ctrl_id) {}
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//
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// Merchandise control callbacks
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//
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virtual void On_Merchandise_Selected (MerchandiseCtrlClass *ctrl, int ctrl_id) {}
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virtual void On_Merchandise_DblClk (MerchandiseCtrlClass *ctrl, int ctrl_id) {}
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};
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#endif //__CONTROL_ADVISE_SINK_H
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