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CnC_Renegade/Code/wwui/dialogfactory.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/dialogfactory.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 4/26/01 10:37a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DIALOG_FACTORY_H
#define __DIALOG_FACTORY_H
#include "dialogbase.h"
////////////////////////////////////////////////////////////////
//
// DialogFactoryBaseClass
//
////////////////////////////////////////////////////////////////
class DialogFactoryBaseClass
{
public:
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
virtual void Do_Dialog (void) = 0;
};
////////////////////////////////////////////////////////////////
//
// DialogFactoryClass
//
////////////////////////////////////////////////////////////////
template<class T>
class DialogFactoryClass : public DialogFactoryBaseClass
{
public:
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
void Do_Dialog (void) { T *dialog = new T; dialog->Start_Dialog (); REF_PTR_RELEASE (dialog); }
};
#endif //__DIALOG_FACTORY_H