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CnC_Renegade/Code/wwui/popupdialog.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/popupdialog.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 10/02/01 2:36p $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __POPUP_DIALOG_H
#define __POPUP_DIALOG_H
#include "dialogbase.h"
#include "rendobj.h"
#include "wwstring.h"
#include "render2dsentence.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class SimpleSceneClass;
class CameraClass;
////////////////////////////////////////////////////////////////
//
// PopupDialogClass
//
////////////////////////////////////////////////////////////////
class PopupDialogClass : public DialogBaseClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
PopupDialogClass (int res_id);
virtual ~PopupDialogClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// RTTI
//
virtual PopupDialogClass * As_PopupDialogClass (void) { return this; }
//
// Display methods
//
virtual void Render (void);
virtual void Set_Title(const WCHAR* title);
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void Build_Background_Renderers (void);
//
// Set whether or not background is darkened
//
void Set_Background_Darkened(bool flag) { IsBackgroundDarkened = flag; }
//
// From DialogBaseClass
//
void On_Init_Dialog (void);
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
Render2DClass BlackoutRenderer;
Render2DClass BackgroundRenderer;
Render2DSentenceClass TextRenderer;
bool IsBackgroundDarkened;
};
#endif //__POPUP_DIALOG_H