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CnC_Renegade/Code/wwui/scrollbarctrl.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/scrollbarctrl.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 9/01/01 10:48p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __SCROLLBAR_CTRL_H
#define __SCROLLBAR_CTRL_H
#include "dialogcontrol.h"
#include "vector3.h"
#include "render2d.h"
#include "bittype.h"
////////////////////////////////////////////////////////////////
//
// ScrollBarCtrlClass
//
////////////////////////////////////////////////////////////////
class ScrollBarCtrlClass : public DialogControlClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
ScrollBarCtrlClass (void);
virtual ~ScrollBarCtrlClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// From DialogControlClass
//
void Render (void);
bool Wants_Tooltip (void) const { return false; }
//
// Selection management
//
void Set_Range (int range_min, int range_max);
void Set_Pos (int pos, bool send_notify = true);
void Set_Page_Size (int size) { PageSize = size; }
int Get_Pos (void) const { return CurrPos; }
//
// Button mode
//
void Set_Small_BMP_Mode (bool onoff) { IsSmallBMPMode = onoff; Set_Dirty (); }
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void On_LButton_Down (const Vector2 &mouse_pos);
void On_LButton_Up (const Vector2 &mouse_pos);
void On_Mouse_Move (const Vector2 &mouse_pos);
void On_Set_Cursor (const Vector2 &mouse_pos);
void On_Set_Focus (void);
void On_Kill_Focus (DialogControlClass *focus);
bool On_Key_Down (uint32 key_id, uint32 key_data);
void On_Create (void);
void Update_Client_Rect (void);
void Create_Control_Renderers (void);
void Create_Button_Renderer (void);
int Slider_Pos_From_Mouse_Pos (const Vector2 &mouse_pos);
void Update_Thumb_Rect (void);
void Scroll_Page (int direction, bool send_notify = true);
////////////////////////////////////////////////////////////////
// Protected constants
////////////////////////////////////////////////////////////////
enum
{
NORMAL = 0,
DISABLED,
STATE_MAX
};
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
Render2DClass ControlRenderers[STATE_MAX];
Render2DClass ButtonRenderer;
bool WasButtonPressedOnMe;
int MinPos;
int MaxPos;
int CurrPos;
int PageSize;
int CurrState;
RectClass ThumbRect;
RectClass TrackRect;
RectClass TopButtonRect;
RectClass BottomButtonRect;
Vector2 MouseClickPos;
float MouseClickSliderPos;
int ThumbWidth;
int ThumbHeight;
bool IsSmallBMPMode;
bool IsDragging;
bool WasTopButtonPressed;
bool WasBottomButtonPressed;
float Width;
float ScaleX;
float ScaleY;
};
#endif //__SCROLLBAR_CTRL_H