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CnC_Renegade/Code/BinkMovie/BINKMovie.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(_MSV_VER)
#pragma once
#endif
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef BINKMOVIE_H
#define BINKMOVIE_H
#include "always.h"
#include "wwstring.h"
class FontCharsClass;
// ----------------------------------------------------------------------------
//
// BINK movie player. You'll need to have binkw32.dll in the run directory!
//
// To start a movie call Play("movie.bik","subtitle_name");
// To end movie playing call Stop();
//
// In order to change the subtitle properties see SubTitleManagerClass.
//
// ----------------------------------------------------------------------------
class BINKMovie
{
public:
static void Play(const char* filename,const char* subtitlename=NULL, FontCharsClass* font = NULL);
static void Stop();
static void Update();
static void Render();
static void Init();
static void Shutdown();
static bool Is_Complete();
};
#endif