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CnC_Renegade/Code/Combat/clientcontrol.h

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3.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/clientcontrol.h $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 9/17/01 4:18p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef __CLIENTCONTROL_H__
#define __CLIENTCONTROL_H__
#include "networkobject.h"
#include "netclassids.h"
#include "control.h"
//-----------------------------------------------------------------------------
//
// A C-S mirrored object to represent client control and targeting data
//
class CClientControl : public NetworkObjectClass
{
public:
CClientControl();
~CClientControl();
void Init(void);
virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_CLIENTCONTROL;}
virtual void Delete(void) {delete this;}
void Set_Update_Flag(int id);
virtual void Export_Creation(BitStreamClass &packet);
virtual void Import_Creation(BitStreamClass &packet);
virtual void Export_Frequent(BitStreamClass &packet);
virtual void Import_Frequent(BitStreamClass &packet);
private:
int ClientId;
int SmartObjId;
};
//-----------------------------------------------------------------------------
extern CClientControl * PClientControl;
//-----------------------------------------------------------------------------
#endif // __CLIENTCONTROL_H__