119 lines
4.8 KiB
C++
119 lines
4.8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Combat/conversationremark.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/31/01 11:11a $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __CONVERSATIONREMARK_H
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#define __CONVERSATIONREMARK_H
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#include "wwstring.h"
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#include "simplevec.h"
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#include "refcount.h"
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#include "orator.h"
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#include "soldier.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class ChunkSaveClass;
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class ChunkLoadClass;
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////////////////////////////////////////////////////////////////
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//
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// ConversationRemarkClass
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//
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////////////////////////////////////////////////////////////////
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class ConversationRemarkClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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ConversationRemarkClass (void);
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ConversationRemarkClass (const ConversationRemarkClass &src);
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virtual ~ConversationRemarkClass (void);
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////////////////////////////////////////////////////////////////
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// Public operators
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////////////////////////////////////////////////////////////////
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const ConversationRemarkClass & operator= (const ConversationRemarkClass &src);
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bool operator== (const ConversationRemarkClass &src) { return (TextID == src.TextID) && (OratorID == src.OratorID); }
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bool operator!= (const ConversationRemarkClass &src) { return (TextID != src.TextID) || (OratorID != src.OratorID); }
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Save/Load methods
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//
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bool Save (ChunkSaveClass &csave);
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bool Load (ChunkLoadClass &cload);
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//
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// Accessors
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//
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int Get_Orator_ID (void) const { return OratorID; }
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void Set_Orator_ID (int id) { OratorID = id; }
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int Get_Text_ID (void) const { return TextID; }
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void Set_Text_ID (int id) { TextID = id; }
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const StringClass & Get_Animation_Name (void) const { return AnimationName; }
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void Set_Animation_Name (const char *name) { AnimationName = name; }
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void Load_Variables (ChunkLoadClass &cload);
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////////////////////////////////////////////////////////////////
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// Protected data types
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////////////////////////////////////////////////////////////////
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int OratorID;
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int TextID;
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StringClass AnimationName;
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};
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#endif //__CONVERSATIONREMARK_H
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