212 lines
7 KiB
C++
212 lines
7 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Combat/dialogue.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 9/14/01 12:10p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#include "vector.h"
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#ifndef __DIALOGUE_H
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#define __DIALOGUE_H
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class DialogueOptionClass;
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class ChunkSaveClass;
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class ChunkLoadClass;
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////////////////////////////////////////////////////////////////
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// Typedefs
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////////////////////////////////////////////////////////////////
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typedef DynamicVectorClass<DialogueOptionClass *> DIALOGUE_OPTION_LIST;
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////////////////////////////////////////////////////////////////
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// Constants
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////////////////////////////////////////////////////////////////
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typedef enum {
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DIALOG_ON_TAKE_DAMAGE_FROM_FRIEND = 0,
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DIALOG_ON_TAKE_DAMAGE_FROM_ENEMY,
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DIALOG_ON_DAMAGE_FRIEND,
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DIALOG_ON_DAMAGE_ENEMY,
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DIALOG_ON_KILLED_FRIEND,
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DIALOG_ON_KILLED_ENEMY,
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DIALOG_ON_SAW_FRIEND,
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DIALOG_ON_SAW_ENEMY,
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DIALOG_ON_OBSOLETE_01,
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DIALOG_ON_OBSOLETE_02,
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DIALOG_ON_DIE,
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DIALOG_ON_POKE_IDLE,
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DIALOG_ON_POKE_SEARCH,
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DIALOG_ON_POKE_COMBAT,
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DIALOG_STATE_FROM_IDLE_TO_COMBAT,
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DIALOG_STATE_FROM_IDLE_TO_SEARCH,
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DIALOG_STATE_FROM_SEARCH_TO_COMBAT,
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DIALOG_STATE_FROM_SEARCH_TO_IDLE,
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DIALOG_STATE_FROM_COMBAT_TO_SEARCH,
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DIALOG_STATE_FROM_COMBAT_TO_IDLE,
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DIALOG_MAX
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} DialogEvents;
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extern const char * const DIALOG_EVENT_NAMES[DIALOG_MAX];
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////////////////////////////////////////////////////////////////
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//
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// DialogueOptionClass
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//
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////////////////////////////////////////////////////////////////
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class DialogueOptionClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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DialogueOptionClass (void);
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DialogueOptionClass (const DialogueOptionClass &src);
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virtual ~DialogueOptionClass (void);
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////////////////////////////////////////////////////////////////
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// Public operators
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////////////////////////////////////////////////////////////////
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const DialogueOptionClass & operator= (const DialogueOptionClass &src);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Accessors
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//
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int Get_Conversation_ID (void) const { return ConversationID; }
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float Get_Weight (void) const { return Weight; }
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void Set_Conversation_ID (int id) { ConversationID = id; }
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void Set_Weight (float weight) { Weight = weight; }
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//
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// Save/load
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//
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void Save (ChunkSaveClass &csave);
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void Load (ChunkLoadClass &cload);
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void Load_Variables (ChunkLoadClass &cload);
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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float Weight;
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int ConversationID;
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};
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////////////////////////////////////////////////////////////////
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//
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// DialogueClass
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//
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////////////////////////////////////////////////////////////////
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class DialogueClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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DialogueClass (void);
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DialogueClass (const DialogueClass &src);
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virtual ~DialogueClass (void);
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////////////////////////////////////////////////////////////////
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// Public operators
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////////////////////////////////////////////////////////////////
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const DialogueClass & operator= (const DialogueClass &src);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Accessors
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//
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DIALOGUE_OPTION_LIST & Get_Option_List (void) { return OptionList; }
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void Free_Options (void);
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float Get_Silence_Weight (void) { return SilenceWeight; }
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void Set_Silence_Weight (float weight) { SilenceWeight = weight; }
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//
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// Evaluation
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//
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int Get_Conversation (void);
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//
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// Save/load
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//
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void Save (ChunkSaveClass &csave);
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void Load (ChunkLoadClass &cload);
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void Load_Variables (ChunkLoadClass &cload);
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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DIALOGUE_OPTION_LIST OptionList;
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float SilenceWeight;
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};
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#endif //__DIALOGUE_H
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