148 lines
5.1 KiB
C++
148 lines
5.1 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Combat/messagewindow.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 11/13/01 3:07p $*
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* *
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* $Revision:: 11 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __MESSAGE_WINDOW_H
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#define __MESSAGE_WINDOW_H
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#include "wwstring.h"
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#include "vector.h"
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#include "vector3.h"
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#include "textwindow.h"
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#include "render2d.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class SmartGameObj;
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class RenderObjClass;
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class SimpleSceneClass;
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class CameraClass;
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////////////////////////////////////////////////////////////////
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//
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// MessageWindowClass
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//
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////////////////////////////////////////////////////////////////
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class MessageWindowClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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MessageWindowClass (void);
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~MessageWindowClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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void Initialize (void);
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void Shutdown (void);
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//
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// Content control
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//
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void Add_Message (const WideStringClass &message, const Vector3 &color = Vector3 (0, 0.9F, 0.2F), SmartGameObj *game_obj = NULL, float decay_time = 0);
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void Clear (void);
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//
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// Render methods
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//
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void On_Frame_Update (void);
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void Render (void);
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//
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// Visibility control
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//
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bool Has_Data (void) const;
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void Force_Display (bool onoff);
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//
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// Display rectangle control
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//
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void Update_Window_Rectangle (void);
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void Reset_Current_Rect (void);
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void Set_Window_Dirty (bool onoff) { IsRectangleDirty = onoff; }
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//
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// Decay control
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//
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uint32 Get_Decay_Time (void) const { return DecayTime; }
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void Set_Decay_Time (uint32 time) { DecayTime = time; }
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//
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// Message log support
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//
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void Clear_Log (void) { MessageLog.Reset_Active (); MessageLogColor.Reset_Active (); }
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int Get_Log_Count (void) { return MessageLog.Count (); }
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const WCHAR * Get_Log_Entry (int index) { return MessageLog[index]; }
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const Vector3 & Get_Log_Color (int index) { return MessageLogColor[index]; }
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private:
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////////////////////////////////////////////////////////////////
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// Private methods
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////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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uint32 DecayTime;
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TextWindowClass * TextWindow;
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Render2DClass IconRenderer;
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RectClass CurrentRect;
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RenderObjClass * HeadModel;
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SimpleSceneClass * Scene;
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CameraClass * Camera;
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bool IsRectangleDirty;
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DynamicVectorClass<WideStringClass> MessageLog;
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DynamicVectorClass<Vector3> MessageLogColor;
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};
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#endif //__MESSAGE_WINDOW_H
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