101 lines
3.9 KiB
C++
101 lines
3.9 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Combat/playerterminal.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 8/22/01 5:34p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __PLAYERTERMINAL_H
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#define __PLAYERTERMINAL_H
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class SoldierGameObj;
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////////////////////////////////////////////////////////////////
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//
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// PlayerTerminalClass
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//
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////////////////////////////////////////////////////////////////
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class PlayerTerminalClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constants
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////////////////////////////////////////////////////////////////
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typedef enum
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{
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TYPE_NONE = -1,
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TYPE_GDI = 0,
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TYPE_NOD,
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TYPE_MUTANT
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} TYPE;
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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virtual ~PlayerTerminalClass (void) {}
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Display methods
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//
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virtual void Display_Terminal (SoldierGameObj * /*player*/, TYPE /*type*/) {}
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virtual void Display_Default_Terminal_For_Player (SoldierGameObj * /*player*/) {}
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//
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// Static methods
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//
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static PlayerTerminalClass * Get_Instance (void) { return _TheInstance; }
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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static PlayerTerminalClass * _TheInstance;
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};
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#endif //__PLAYERTERMINAL_H
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