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CnC_Renegade/Code/Combat/playerterminal.h

101 lines
3.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Combat/playerterminal.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 8/22/01 5:34p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __PLAYERTERMINAL_H
#define __PLAYERTERMINAL_H
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class SoldierGameObj;
////////////////////////////////////////////////////////////////
//
// PlayerTerminalClass
//
////////////////////////////////////////////////////////////////
class PlayerTerminalClass
{
public:
////////////////////////////////////////////////////////////////
// Public constants
////////////////////////////////////////////////////////////////
typedef enum
{
TYPE_NONE = -1,
TYPE_GDI = 0,
TYPE_NOD,
TYPE_MUTANT
} TYPE;
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
virtual ~PlayerTerminalClass (void) {}
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Display methods
//
virtual void Display_Terminal (SoldierGameObj * /*player*/, TYPE /*type*/) {}
virtual void Display_Default_Terminal_For_Player (SoldierGameObj * /*player*/) {}
//
// Static methods
//
static PlayerTerminalClass * Get_Instance (void) { return _TheInstance; }
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
static PlayerTerminalClass * _TheInstance;
};
#endif //__PLAYERTERMINAL_H