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CnC_Renegade/Code/Commando/DlgRestart.cpp

167 lines
3.5 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* NAME
* $Archive: /Commando/Code/Commando/DlgRestart.cpp $
*
* DESCRIPTION
* Dialog to notify the user that the game requires a restart.
*
* PROGRAMMER
* Denzil E. Long, Jr.
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 3 $
* $Modtime: 10/18/01 6:23p $
*
******************************************************************************/
#include "DlgRestart.h"
#include "Resource.h"
#include "MainLoop.h"
#include "String_IDs.h"
#include <WWTranslateDB\TranslateDB.h>
#include <WWDebug\WWDebug.h>
/******************************************************************************
*
* NAME
* DlgRestart::DoDialog
*
* DESCRIPTION
*
* INPUTS
* NONE
*
* RESULT
* True if dialog created successfully.
*
******************************************************************************/
bool DlgRestart::DoDialog(void)
{
DlgRestart* popup = new DlgRestart;
if (popup)
{
popup->Start_Dialog();
popup->Set_Title(TRANSLATE(IDS_RESTART_TITLE));
popup->Release_Ref();
}
return (popup != NULL);
}
/******************************************************************************
*
* NAME
* DlgRestart::DlgRestart
*
* DESCRIPTION
* Constructor
*
* INPUTS
* NONE
*
* RESULT
* NONE
*
******************************************************************************/
DlgRestart::DlgRestart() :
PopupDialogClass(IDD_MESSAGEBOX_OK)
{
WWDEBUG_SAY(("DlgRestart: Instantiated\n"));
}
/******************************************************************************
*
* NAME
* DlgRestart::~DlgRestart
*
* DESCRIPTION
* Destructor
*
* INPUTS
* NONE
*
* RESULT
* NONE
*
******************************************************************************/
DlgRestart::~DlgRestart()
{
WWDEBUG_SAY(("DlgRestart: Destructing\n"));
}
/******************************************************************************
*
* NAME
* DlgRestart::On_Init_Dialog
*
* DESCRIPTION
* One time initialzation.
*
* INPUTS
* NONE
*
* RESULT
* NONE
*
******************************************************************************/
void DlgRestart::On_Init_Dialog(void)
{
Set_Dlg_Item_Text(IDC_MESSAGE, TRANSLATE(IDS_RESTART_PROMPT));
PopupDialogClass::On_Init_Dialog();
}
/******************************************************************************
*
* NAME
* DlgRestart::On_Command
*
* DESCRIPTION
* Process command message
*
* INPUTS
* Ctrl - ID of control
* Message -
* Param -
*
* RESULT
* NONE
*
******************************************************************************/
void DlgRestart::On_Command(int ctrl, int message, DWORD param)
{
if (IDOK == ctrl)
{
Stop_Main_Loop(RESTART_EXITCODE);
End_Dialog();
}
}