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CnC_Renegade/Code/Commando/GameSpy_QnR.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _GAMESPY_QNR_H_
#define _GAMESPY_QNR_H_
/********
INCLUDES
********/
#include <GameSpy\gqueryreporting.h>
#include <WWLib\WideString.h>
#include "trim.h"
/********
DEFINES
********/
class CGameSpyQnR
{
protected:
char secret_key[9];
BOOL m_GSInit;
BOOL m_GSEnabled;
qr_t query_reporting_rec;
void DoGameStuff(void);
BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const char *value);
BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const StringClass &value);
BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const WideStringClass &value);
static const char *gamename;
static const char *bname;
static const int prodid;
static const int cdkey_id;
static const char *default_heartbeat_list;
int StartTime;
public:
void Init(void);
void LaunchArcade(void);
void TrackUsage(void);
void Shutdown(void);
BOOL Parse_HeartBeat_List(const char *list);
const char *Get_GameSpy_GameName(void) { return gamename; }
const char *Get_Default_HeartBeat_List(void) { return default_heartbeat_list; }
void Enable_Reporting(BOOL enable) { m_GSEnabled = enable; }
BOOL IsEnabled(void) { return m_GSEnabled; }
void Think();
void basic_callback(char *outbuf, int maxlen);
void info_callback(char *outbuf, int maxlen);
void rules_callback(char *outbuf, int maxlen);
void players_callback(char *outbuf, int maxlen);
CGameSpyQnR();
virtual ~CGameSpyQnR();
};
extern CGameSpyQnR GameSpyQnR;
#endif