75 lines
No EOL
2.2 KiB
C++
75 lines
No EOL
2.2 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _GAMESPY_QNR_H_
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#define _GAMESPY_QNR_H_
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/********
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INCLUDES
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********/
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#include <GameSpy\gqueryreporting.h>
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#include <WWLib\WideString.h>
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#include "trim.h"
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/********
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DEFINES
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********/
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class CGameSpyQnR
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{
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protected:
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char secret_key[9];
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BOOL m_GSInit;
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BOOL m_GSEnabled;
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qr_t query_reporting_rec;
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void DoGameStuff(void);
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BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const char *value);
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BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const StringClass &value);
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BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const WideStringClass &value);
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static const char *gamename;
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static const char *bname;
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static const int prodid;
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static const int cdkey_id;
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static const char *default_heartbeat_list;
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int StartTime;
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public:
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void Init(void);
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void LaunchArcade(void);
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void TrackUsage(void);
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void Shutdown(void);
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BOOL Parse_HeartBeat_List(const char *list);
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const char *Get_GameSpy_GameName(void) { return gamename; }
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const char *Get_Default_HeartBeat_List(void) { return default_heartbeat_list; }
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void Enable_Reporting(BOOL enable) { m_GSEnabled = enable; }
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BOOL IsEnabled(void) { return m_GSEnabled; }
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void Think();
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void basic_callback(char *outbuf, int maxlen);
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void info_callback(char *outbuf, int maxlen);
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void rules_callback(char *outbuf, int maxlen);
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void players_callback(char *outbuf, int maxlen);
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CGameSpyQnR();
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virtual ~CGameSpyQnR();
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};
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extern CGameSpyQnR GameSpyQnR;
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#endif |