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CnC_Renegade/Code/Commando/WOLJoinGame.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/Commando/WOLJoinGame.h $
*
* DESCRIPTION
*
* PROGRAMMER
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 10 $
* $Modtime: 1/16/02 4:25p $
*
******************************************************************************/
#ifndef __WOLJOINGAME_H__
#define __WOLJOINGAME_H__
#include <WWLib\RefCount.h>
#include <WWLib\Notify.h>
#include <WWLib\Signaler.h>
#include <WWLib\WideString.h>
#include <WWOnline\RefPtr.h>
#include "DlgMPTeamSelect.h"
namespace WWOnline
{
class Session;
class ChannelData;
class ChannelEvent;
}
class cGameData;
class DlgWOLWaitEvent;
class WOLJoinGame :
public RefCountClass,
public Observer<WWOnline::ChannelEvent>,
public Observer<DlgWOLWaitEvent>,
public Signaler<MPChooseTeamSignal>
{
public:
static void JoinTheGame(const wchar_t* gameName, const wchar_t* password, bool allowTeamSelect);
protected:
WOLJoinGame();
~WOLJoinGame();
// Prevent copy and assignment
WOLJoinGame(const WOLJoinGame&);
const WOLJoinGame& operator=(const WOLJoinGame&);
bool FinalizeCreate(void);
cGameData* CreateGameFromChannel(const RefPtr<WWOnline::ChannelData>& channel);
bool Join(const wchar_t* gameName, const wchar_t* password, bool allowTeamSelect);
void ProceedWithConnection(int teamChoice);
void Leave(void);
bool StartServerConnect(void);
void ConnectToServer(void);
void HandleNotification(WWOnline::ChannelEvent&);
void HandleNotification(DlgWOLWaitEvent&);
void ReceiveSignal(MPChooseTeamSignal&);
private:
RefPtr<WWOnline::Session> mWOLSession;
typedef enum {IDLE_STATE = 0, JOINING_STATE, FIREWALL_STATE} JoinState;
JoinState mJoinState;
bool mAllowTeamSelect;
WideStringClass mGameName;
WideStringClass mPassword;
RefPtr<WWOnline::ChannelData> mTheChannel;
int mTeamChoice;
unsigned long mClanID;
};
#endif __WOLJOINGAME_H__