104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/Commando/WOLJoinGame.h $
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*
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* DESCRIPTION
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*
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* PROGRAMMER
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 10 $
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* $Modtime: 1/16/02 4:25p $
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*
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******************************************************************************/
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#ifndef __WOLJOINGAME_H__
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#define __WOLJOINGAME_H__
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#include <WWLib\RefCount.h>
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#include <WWLib\Notify.h>
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#include <WWLib\Signaler.h>
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#include <WWLib\WideString.h>
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#include <WWOnline\RefPtr.h>
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#include "DlgMPTeamSelect.h"
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namespace WWOnline
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{
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class Session;
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class ChannelData;
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class ChannelEvent;
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}
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class cGameData;
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class DlgWOLWaitEvent;
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class WOLJoinGame :
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public RefCountClass,
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public Observer<WWOnline::ChannelEvent>,
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public Observer<DlgWOLWaitEvent>,
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public Signaler<MPChooseTeamSignal>
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{
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public:
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static void JoinTheGame(const wchar_t* gameName, const wchar_t* password, bool allowTeamSelect);
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protected:
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WOLJoinGame();
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~WOLJoinGame();
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// Prevent copy and assignment
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WOLJoinGame(const WOLJoinGame&);
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const WOLJoinGame& operator=(const WOLJoinGame&);
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bool FinalizeCreate(void);
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cGameData* CreateGameFromChannel(const RefPtr<WWOnline::ChannelData>& channel);
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bool Join(const wchar_t* gameName, const wchar_t* password, bool allowTeamSelect);
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void ProceedWithConnection(int teamChoice);
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void Leave(void);
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bool StartServerConnect(void);
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void ConnectToServer(void);
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void HandleNotification(WWOnline::ChannelEvent&);
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void HandleNotification(DlgWOLWaitEvent&);
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void ReceiveSignal(MPChooseTeamSignal&);
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private:
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RefPtr<WWOnline::Session> mWOLSession;
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typedef enum {IDLE_STATE = 0, JOINING_STATE, FIREWALL_STATE} JoinState;
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JoinState mJoinState;
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bool mAllowTeamSelect;
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WideStringClass mGameName;
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WideStringClass mPassword;
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RefPtr<WWOnline::ChannelData> mTheChannel;
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int mTeamChoice;
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unsigned long mClanID;
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};
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#endif __WOLJOINGAME_H__
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