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CnC_Renegade/Code/Commando/dlgserversaveload.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Commando/dlgserversaveload.h $*
* *
* Author:: Steve T *
* *
* $Modtime:: 12/17/01 1:14p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef _DLG_SERVER_SAVELOAD_H
#define _DLG_SERVER_SAVELOAD_H
#include "menudialog.h"
#include "dlgmessagebox.h"
#include "translatedb.h"
#include "string_ids.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class ServerSettingsClass;
////////////////////////////////////////////////////////////////
//
// ControlSaveLoadMenuClass
//
////////////////////////////////////////////////////////////////
class ServerSaveLoadMenuClass : public MenuDialogClass, public Observer<DlgMsgBoxEvent>
{
public:
//////////////////////////////////////////////////////////////
// Public constructors/destructor
//////////////////////////////////////////////////////////////
ServerSaveLoadMenuClass (void);
//////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////
//
// Inherited
//
void On_Init_Dialog (void);
void On_Command (int ctrl_id, int message_id, DWORD param);
void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index);
void On_EditCtrl_Enter_Pressed (EditCtrlClass *edit_ctrl, int ctrl_id);
void Save_Now(void);
static void Set_From_Slave_Config(bool set) {FromSlaveConfig = set;}
static void Next_Dialog(void);
private:
////////////////////////////////////////////////////////////////
// Static methods
////////////////////////////////////////////////////////////////
static int CALLBACK ListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param);
//////////////////////////////////////////////////////////////
// Private methods
//////////////////////////////////////////////////////////////
void Delete_Config (void);
void Load_Config (void);
void Save_Config (bool prompt);
int Insert_Configuration (ServerSettingsClass *config);
void HandleNotification (DlgMsgBoxEvent &event);
static bool FromSlaveConfig;
bool YesNo;
};
#define MAX_SETTINGS_FILES 500
class ServerSettingsClass
{
public:
ServerSettingsClass(char *filename = "svrcfg_cnc.ini", unsigned short *configname = (unsigned short*)TRANSLATE(IDS_SERVER_SAVELOAD_DEFAULT), int file_number = 0);
ServerSettingsClass(ServerSettingsClass *other);
bool Is_Default(void) {return(FileNumber == 0);}
bool Is_Default_Custom(void) {return(FileNumber == 1);}
StringClass RawFileName;
WideStringClass ConfigName;
int FileNumber;
bool IsCustom;
};
class ServerSettingsManagerClass
{
public:
static void Scan(void);
static int Get_Num_Settings_Files(void) {return(ServerSettingsList.Count());}
static ServerSettingsClass *Get_Settings(int index);
static void Load_Settings(ServerSettingsClass *settings);
static void Delete_Configuration(ServerSettingsClass *settings);
static void Save_Configuration(ServerSettingsClass *settings);
static ServerSettingsClass *Add_Configuration(WideStringClass *display_name);
private:
static DynamicVectorClass<ServerSettingsClass*> ServerSettingsList;
static void Clear_Settings_List(void);
};
#endif //_DLG_CONTROL_SAVELOAD_H