154 lines
No EOL
5.5 KiB
C++
154 lines
No EOL
5.5 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Commando/dlgserversaveload.h $*
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* *
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* Author:: Steve T *
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* *
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* $Modtime:: 12/17/01 1:14p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef _DLG_SERVER_SAVELOAD_H
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#define _DLG_SERVER_SAVELOAD_H
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#include "menudialog.h"
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#include "dlgmessagebox.h"
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#include "translatedb.h"
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#include "string_ids.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class ServerSettingsClass;
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////////////////////////////////////////////////////////////////
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//
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// ControlSaveLoadMenuClass
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//
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////////////////////////////////////////////////////////////////
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class ServerSaveLoadMenuClass : public MenuDialogClass, public Observer<DlgMsgBoxEvent>
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{
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public:
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//////////////////////////////////////////////////////////////
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// Public constructors/destructor
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//////////////////////////////////////////////////////////////
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ServerSaveLoadMenuClass (void);
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//////////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////////
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//
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// Inherited
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//
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void On_Init_Dialog (void);
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void On_Command (int ctrl_id, int message_id, DWORD param);
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void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
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void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index);
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void On_EditCtrl_Enter_Pressed (EditCtrlClass *edit_ctrl, int ctrl_id);
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void Save_Now(void);
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static void Set_From_Slave_Config(bool set) {FromSlaveConfig = set;}
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static void Next_Dialog(void);
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private:
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////////////////////////////////////////////////////////////////
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// Static methods
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////////////////////////////////////////////////////////////////
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static int CALLBACK ListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param);
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//////////////////////////////////////////////////////////////
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// Private methods
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//////////////////////////////////////////////////////////////
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void Delete_Config (void);
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void Load_Config (void);
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void Save_Config (bool prompt);
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int Insert_Configuration (ServerSettingsClass *config);
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void HandleNotification (DlgMsgBoxEvent &event);
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static bool FromSlaveConfig;
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bool YesNo;
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};
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#define MAX_SETTINGS_FILES 500
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class ServerSettingsClass
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{
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public:
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ServerSettingsClass(char *filename = "svrcfg_cnc.ini", unsigned short *configname = (unsigned short*)TRANSLATE(IDS_SERVER_SAVELOAD_DEFAULT), int file_number = 0);
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ServerSettingsClass(ServerSettingsClass *other);
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bool Is_Default(void) {return(FileNumber == 0);}
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bool Is_Default_Custom(void) {return(FileNumber == 1);}
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StringClass RawFileName;
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WideStringClass ConfigName;
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int FileNumber;
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bool IsCustom;
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};
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class ServerSettingsManagerClass
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{
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public:
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static void Scan(void);
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static int Get_Num_Settings_Files(void) {return(ServerSettingsList.Count());}
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static ServerSettingsClass *Get_Settings(int index);
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static void Load_Settings(ServerSettingsClass *settings);
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static void Delete_Configuration(ServerSettingsClass *settings);
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static void Save_Configuration(ServerSettingsClass *settings);
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static ServerSettingsClass *Add_Configuration(WideStringClass *display_name);
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private:
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static DynamicVectorClass<ServerSettingsClass*> ServerSettingsList;
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static void Clear_Settings_List(void);
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};
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#endif //_DLG_CONTROL_SAVELOAD_H
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